tag:blogger.com,1999:blog-3958736038891149652024-03-05T04:49:00.700-08:00Mordheim CampaignAnonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.comBlogger26125tag:blogger.com,1999:blog-395873603889114965.post-27344522007676541322016-03-07T01:39:00.004-08:002016-03-07T01:39:30.173-08:00<h4>
Set Up</h4>
This game was a two-versus-one battle. Marauders of Chaos with Marks of Nurgle and Khorne known as Blood & Rot (LS) fought against Beastmen Raiders known as the Khornflakes (NG) and the Sorcerous Society known as the Arcane Bastards (JC). The allied warbands moved simultaneously with their fellow warband to save time. The scenario was 'Hidden Treasure' from the Mordheim Rulebook.<br />
<br />
(Thank you to LS for this battle report.)<br />
<h4>
Blood & Rot Turn 1</h4>
The Sons of Khorne and Nurgle moved forward the Freak taking the left flank searching that building finding nothing, to the right flank the Dave the Meatcake and his dogs searched a ruined building finding nothing.<br />
<br />
Strungar the Scaled searched the house in front of him finding only frilly underwear to which he pocketed it. Meanwhile Conan, Erik and the sons of rage moved forward to secure the courtyard of the castle.<br />
<h4>
Breakfast and Magic Turn 1</h4>
The Arcane Bastards sent their bird fearless toward the dogs and their ogre pal. Meanwhile the rest took up position in a secure location behind a tavern.<br />
<br />
The Khorneflakes moved forward securing several buildings searching in a fervour, the Braynor Ironguts searched the tavern finding only ale and stale bread.<br />
<br />
Meanwhile several Gors searched a nearby ruin finding nothing but rubble and skeletons.<br />
<br />
Grox sprouted black wings and flew through the sky into a nearby building to which he searched only finding dust, leaving the knowledge that the tower near the courtyard has to contain the treasure!<br />
<br />
The Raven belched forth a fireball at the only create it could see a hellhound of chaos but the hellhound merrily played with the fire.<br />
<h4>
Blood & Rot Turn 2</h4>
Dave the Meatcake, charged fearlessly up a ramp into the tower snatching the treasure in his meaty hands, meanwhile Erik ran toward the tower to assist him.<br />
<br />
The freak lumbered forward plugging up a hole into the courtyard waiting for some Khorneflakes to charge him, little did he know, he would wait a life time.<br />
<br />
The brothers of chaos all took pot shots at the pesky raven to no avail, all of whom missed hopelessly. Meanwhile the hounds of chaos moved forward to harass the pesky wizards.<br />
<h4>
Breakfast and Magic Turn 2</h4>
The Khorneflakes learning a valuable lesson the last time they attacked the Blood & Rot Tribe retreated a safe distance looking hungrily at the wizards.<br />
<br />
The Arcane Bastards fearlessly charged forward hoping that the Khorneflakes were made of strong metal, alas they fought alone.<br />
<br />
The Raven flew through the sky landing on the tower ready to cough flames at the evil worshippers of Chaos, however its master could not summon the power needed to blast the pesky Nurge Lover.<br />
<br />
The warlock summon forth some arrows, however the annoying champion and untrained charge the only target he could see.<br />
<br />
The Companion and the untrained attacked the dog fearlessly alas they were only able to knock it down.<br />
<h4>
Blood & Rot Turn 3</h4>
The worshippers of Nurgle and Khorne hasted their retreat with the majority of their force staying behind to hold back any who were foolish enough to attack.<br />
<br />
They shot at that filthy raven and Bjorn successfully pinned the bird by its wing to the tower. The hell hound recovered and waiting as the wizards companions swung at him, with little success.<br />
<br />
He retaliated and tore through the untrained leaving him badly wounded.<br />
<h4>
Breakfast and Magic Turn 3</h4>
The Khorneflakes started to smell some daisys as they laughed the wizards trying to fight.<br />
<br />
The Arcane Bastards with little more to do began flinging spells trying to weaken the dogs alas they failed to summon the power needed, the lone companion fought on calling for backup but no such brave soul came.<br />
<br />
He was viciously attacked by the dog but his armour kept him safe.<br />
<h4>
Blood & Rot Turn 4</h4>
Hearing the howls of his companion, Larry ran around the corner charging headlong into the armoured Champion, meanwhile the retreat continued.<br />
<br />
The hounds vicious bit into the champion to no avail, the champion retaliated but his axe never took hold.<br />
<h4>
Breakfast and Magic Turn 4</h4>
The Khorneflakes pondered the meaning to the question as they stood around scratching themselves. While the Arcane Bastards desperately tried to hold on. A champion wielding a crossbow charged in taking one of the hounds out of action.<br />
<br />
But watched as his brother in arms was mauled and torn to pieces while on the ground.<br />
<h4>
Blood & Rot Turn 5</h4>
The hound heard the call of the his masters and retreated dragging his fallen comrade in tow.<br />
<h4>
Breakfast and Magic Turn 5</h4>
The Arcane Bastards ragged and bleeding, after losing 2 men hastily pulled back wishing not to take on the sons of Blood & Rot any further.<br />
<h4>
Blood & Rot Turn 6</h4>
The sons of Blood & Rot run from the battlefield a chest treasure on hand and their mugs filled with Ale.<br />
<br />
Blood & Rot Victory!<br />
<h4>
Aftermath</h4>
(203) Blood & Rot rolled: 5, 5, 5, 5, 3, 3<br />
They found total (treasure chest + explore), Light armour, 2 swords, 60gc, 2 gems (10gc), 8 Wyrd Stone Shards. They also found and bought, Gromril Armour, Lamellar Armour, they also found another veteran.<br />
<br />
(103) Arcane Bastards rolled: 5, 5, 6, 4, 3<br />
Finding 5gc, and 4 shards total.<br />
<br />
(165) Khorneflakes rolled: 4, 4, 3, 2, 1, 1<br />
Found a well and retrieve a wyrdstone, they also murdered a straggler, they also found 3 wyrdstone shards.<br />
<br />
268 v 203 xp (Underdog bonus to Blood & Rot)Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-65661227670209434982016-02-02T01:07:00.005-08:002016-02-03T03:39:23.165-08:00Fighting for NothingThere are many stories of valour in Mordheim. This is not one of those stories...<br />
<br />
Kalroth heard a dry, rasping voice speaking a foul language in the distance. Suddenly the air started to feel heavy with a familiar sensation. Black magic was being cast. He looked over to his lord, Ak X, and knew that the noble sensed it also. Ak X scowled but nodded his head and Kalroth slowly lowered his crossbow which had been aimed at the head of the human. There were worse things in the ruined city than humans.<br />
<br />
"Undead are about. Truce?" Ak X asked and spat on the cobblestones.<br />
<br />
The mercenary captain - a large, hairy Middenheimer - nodded and lowered his Hammer. He spoke a quick word to his men and the humans and dwarfs lowered their weapons. Looking around, the dwarf engineer pointed to a couple of ruined buildings that overlooked the area from which the foul words had drifted. His thunderers slung their crossbows over their shoulders and started moving. A couple of human marksmen followed with their bows.<br />
<br />
<b>Set Up</b><br />
This game was a two-versus-two battle. <span id="goog_1700066895">The Dwarf Treasure Hunters (AR) were allied to the Middenheimer Mercenaries (AS). They chose to set up all together. The Restless Dead (AA) were allied to the Averlander Mercenaries (NP). They chose to set up in separate groups. The allied warbands in each of the teams moved simultaneously with their fellow warband to save time. </span>The
scenario was Skirmish from the Mordheim Rulebook and was played on a 5' x 4' table. A team would lose as soon as one of the two warband routed.<br />
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<br />
<br />
<b>Round 1</b><br />
Both warbands start advancing towards each other.<br />
<br />
<b>Round 2</b><br />
Kalroth, the Dwarf Engineer, is situated in the second story of the large grey building. He misses a long range shot at the Averlander Captain. Tarstan (a Thunderer) in the damaged grey building misses Lucid, the Necromancer for the Restless Dead.<br />
<br />
The Undead and Averlanders seek cover which slows their advance. This set back for the Undead is especially unfortunate for the Averlanders.<br />
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<br />
<br />
<b>Round 3</b> <br />
The Dwarfs and Middenheimers decide to take advantage of the slow pace
of the Undead and start moving towards the Averlanders. A Middenheimer Marksman slips while climbing down from the damaged grey building but lands on his feet.<br />
<br />
Both of the Bergjaegers for the Averlanders slip around a wall to fire their long bows at the advancing Dwarfs and Middenheimers but both shots miss.<br />
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<br />
<b>Round 4</b><br />
A Middenheimer Marksman with a bad hangover arrives (this was the second battle for AS and he didn't realise that one henchman group had two Marksmen so we let the Marksman enter from the Middenheimer's table edge). An eager Middenheimer Youngblood climbs up on the castle wall segment separating the two sides. Tarstan feels dismay as he misses the Grave Guard named Dismay. Reliacer (another Thunderer) hits one of the Bergjaegers by her shot fails to wound. Kalroth moves to another window but his shot misses.<br />
<br />
Nightmare (the Liche) casts Lifestealer on the foolish Middenheimer Youngblood and stuns him. Thankfully young fellow falls back against the crenelations of the old castle wall and doesn't fall to his death. Both Bergjaegers and a Halfling Scout miss their shots. The other Halfling Scout fails to climb up on to the little grey building.<br />
<br />
<b>Round 5</b><br />
As the Dwarfs and Middenheimers continue to advance, Kalroth misses one of the Bergjaegers again and Reliacer misses the Grave Guard named Horror.<br />
<br />
The Averlanders continue to shoot as they fall back. One of the Bergjaegers takes a Middenheimer Swordsman out of action (the first casualty for the evening). The other Bergjaeger climbs up the little grey building and shoots but misses. One of the Halfling Scouts hits Darbrum (a Beardling) but fails to wound. The other Halfling Scout fails to climb again (it is obvious why he is a scout and not a thief).<br />
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<br />
<br />
<b>Round 6</b><br />
The Dwarfs continue their volleys of crossbow bolts but every shot misses once again. After a few shots whiz by, the Bergjaeger on the little grey building decides he is too much of a target and attempts to climb down. He falls and lands on hand which breaks his wrist (Hand Injury) the battle is over for him. The Averlanders continue to fall back and they shoot as they retreat but their shots continue to miss.<br />
<br />
<b>Round 7</b><br />
Kalroth stuns Lucid with a well-placed crossbow bolt. Likewise, Tarstan shoots his crossbow and stuns the Averlander Sergeant. Nightmare's armour saves him from an arrow wound from the other (less foolish) Middenheimer Youngblood. A Middenheimer Marksman shoots a zombie through the head and returns it permanently back to the grave.<br />
<br />
In retaliation, a Halfling Scout shoots Darbrum and takes him out of action although his wounds were not serious.<br />
<br />
Unfortunately, it was pack up time and the battle in a draw just as blood started flowing.<br />
<br />
<b>Aftermath</b><br />
During exploration the Middenheimer Mercenaries found 3 gold crowns in Ruined Hovels (6 6) and four shards of wyrdstone. The Restless Dead bump into the Ogre Bodyguard named Nightmare Catcher and he agrees to Return a Favour (6 6 6) from years and joins the warband for their next battle. This is fortunate since they only found three shards of wyrdstone and won't have a Grave Guard participate in the next battle due to a poisoned Well (1 1). The Averlander Mercenaries also meet a Hired Sword who chooses to Return a Favour (6 6 6) although this character remains a secret. The humans find four shards of wyrdstone. The Dwarf Treasure Hunters find four shards of wyrdstone but nothing else of note. Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-61080827063980836042015-11-01T01:55:00.000-07:002016-02-01T02:52:56.450-08:00Wyvern HuntingThe news of the lost band of elves in Mordheim caused concern in the ranks of the Shadow Warrior. Another band of Shadow Warriors scouting on the edges of Sylvania were commanded to enter Mordheim to investigate and to report back on the growing influence of chaos. The victory of chaos also rippled through the followers of chaos. The rotten god, Nurgle, was pleased with the success and blessed the marauder chieftain with his rancid mark. He has seen Mordheim as an opportunity to strengthen his grip on the world and so has sent his carnival of chaos into the city. The days are growing darker indeed.<br />
<br />
The promise of riches and power is tempting but still out of reach for those warbands in Mordheim. Therefore news of a monster (and its treasure) was too much to resist. The Marauders of Chaos (LS) and the Carnival of Chaos (JF) joined forces to hunt for this beast for Nurgle's glory. The blood god, Khorne, was not about to let Nurgle get an easy victory and sent his Beastmen Raiders (NG's Khorneflakes *face palm*) to claim the victory for himself. They came across the ragged band of Reiklanders (BN) and 'convinced' the humans to help them. The threat of Nurgle temporarily outweighed the desire for further bloodshed but in the end it is an alliance in name only. Meanwhile the Shadow Elves (MD) saw an opportunity to extract revenge on the forces of chaos who slaughtered their brethren. They swallowed their pride and approached the Dwarf Treasure Hunters (AR) for an alliance. The lure of treasure was enough for the dwarfs to agree to the deal.<br />
<br />
<b>Set Up</b><br />
<span id="goog_1700066895">This game was a two-versus-two-versus-two battle. The warbands in each of the three allied teams moved simultaneously with their fellow warband to save time. </span>The
scenario was Monster Hunt from the 'Chaos on the Streets' article found
in the Mordheim Annual 2002 and was played on a 6' x 4' table. The type of monster was unknown until the first encounter.<br />
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<br />
<br />
<br />
<b>Round 1</b><br />
The Carnival convinced the Marauders to take out the humans first before focusing on the monster. <i>(JF didn't realise that the victory condition was simply to kill the monster and have no enemies within 6" of the lair. He thought that the other warbands had to be routed.)</i> The followers of Nurgle advanced towards the humans.<br />
<br />
The four Reiklander Marksmen formed a defensive line on the nearby hill. Meanwhile the Captain, Kristof, with a Champion, Bo, advanced forward towards the lair while the other Champion, Jo, headed towards a nearby hut with an intact roof. The Beastmen remembered the delicacy of elven guts and headed towards the four elves who were defending the second floor of a nearby building. The Shaman, Grox Farsight, used his Wings of Darkness to dart ahead into the complete open.<br />
<br />
The nimble elves climbed up top of the walls on the roofless building and spotted the advancing beastmen. The dwarfs down below also lined up the shaman in their sights. It was obvious that Grox Farsight had already seen this part of the battle previously and not one of the two arrows nor three bolts touched him.<br />
<br />
<b>Round 2</b><br />
The Marauders half-heartedly moved forward while the Carnival advanced with determination. The performers could not avoid coming into view of the Marksmen. Two heroes (a Strongman and a Tainted One) fell in quick succession. The Champion, Jo, came to the dreadful realisation that the hut would be difficult to climb after losing his footing on his first attempt.<br />
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<br />
Grox Farsight flew up to charge one of the elves on the top of the two-story building. A second elf nearby charged in to assist his comrade. The three warriors danced upon the narrow wall trading blows. Grox's wings obviously gave him the ability to balance better than expected for a beastman.<br />
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<br />
The remaining beastmen and the dwarfs enter the building from opposite ends.<br />
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<br />
<br />
<b>Round 3</b><br />
The Marauders realised that they should not divide their forces and rush forward in support of the Carnival. Three warhounds of chaos advance towards Campion Jo and move into the open space to draw fire away from the other warriors. A single warhound is lost. Jo starts to get desperate but fails to climb up again.<br />
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<br />
Meanwhile, the beastmen finally engage the dwarfs in battle on the first floor of the elves' starting building. Two warhounds of chaos for the beastmen are quickly taken out of action. The shaman, Grox Farsight, takes out one of the elves before the elf, Cúel, takes Grox out of the battle.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGM46uxq1pt30c7gyHnvqEMMg3lusfUx3v9hH0O-kbqOM1TzeYCoKgfP86NnCiliiyV6qZEnaYeriBSmJ2g84sv_O4kXJ5mLNQLzkn9iVLlzjPvKErRinueIuGaG2CqMkI0wtpuuq4s0E/s1600/blood+in+the+pink+building.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGM46uxq1pt30c7gyHnvqEMMg3lusfUx3v9hH0O-kbqOM1TzeYCoKgfP86NnCiliiyV6qZEnaYeriBSmJ2g84sv_O4kXJ5mLNQLzkn9iVLlzjPvKErRinueIuGaG2CqMkI0wtpuuq4s0E/s320/blood+in+the+pink+building.png" width="320" /></a></div>
<br />
<b>Round 4</b><br />
The Marauders and Carnival finally realise that victory lies with the monster and its loot rather than fighting the other warbands. <i>(BN reads the scenario rules for victory out loud again and JF and LS realise that if they move quickly to defeat the monster then they might be able to win while the dwarfs, elves and beastmen are locked in battle. LS tells JF "I told you so".)</i> They head to the opening of the monster's lair. A warhound of chaos charges the Champion, Bo, who is saved by a lucky charm. The last Strongman for the Carnival attempts to charge the Champion, Jo, but misjudges the distance and fails. Jo finally climbs to safety.<br />
<br />
Unfortunately the Khornflakes voluntarily rout leaving the Reiklanders without an 'ally' (not that the beastmen were of much use as allies anyway). Kristof the Reiklander Captain counter charges the warhound of chaos attacking Bo. The Reiklander marksmen let off another deadly volley of bolts and scored a head shot to instantly kill Hannibal, the Carnival Master, while also taking the Freak out of action (the Marauders' Condemned hero).<br />
<br />
Free of the beastmen, the dwarfs and the elves set their sights on the monster's lair. The three remaining elves climb down although on loses his footing and falls. He is only knocked down but one of the dwarfs comments to his fellow clansman that it was like "watching a leaf fall to the ground and hurt itself". Both warbands are unable to get close to the lair though.<br />
<br />
<b>Round 5</b><br />
The monster charges forth into the Marauder Chieftain and is revealed as a young wyvern. The wyvern fails to injure the chieftain who was blessed by Nurgle after the previous battle and is now Toughness 6. The chieftain retaliates and gets a lucky master strike to wound the wyvern twice.<br />
<br />
The appearance of the wyvern and the lost of their Carnival Master is too much for the rest of the Carnival who routs. The Marauders realise that they only have a brief period of time before the dwarfs and elves approach the lair and calls out for an alliance with the Reiklanders which is greatly accepted. The remaining Marauders charge into the wyvern and one of the Marauder Champions also scores a master strike to take the wyvern out of action. The battle is won by the Marauders and the Reiklanders.<br />
<br />
<b>Aftermath</b><br />
The alliance between the Marauders, Carnival and Reiklanders was surprisingly honoured and the young wyrven's hoard was shared. The forces of chaos must have been wary of the line of marksmen who had them in their crossbow sights. Three shards of wyrdstone was found and split evenly between the warbands. After that the Marauders were satisfied with a suit of Heavy Armour and the skull of the wyvern to put on the mantle in their cave or something. The Carnival scored a suit of Light Armour, a Sword and 30 gold crowns while the Reiklanders found a Shield and 25 gold crowns. It appears that a sword that was also found was misplaced while the goods were being split up between the warbands.<br />
<br />
During exploration the Marauders found a Fletcher (3 3 3) but the only item of worth was a bow which no one knew how to use. They also found another 4 shards of wyrdstone. The Carnival found a Straggler (4 4) which was sacrifice to initiate their new leader, one of the Strongmen. It is not yet sure whether the Strongman is talented enough to lead the Carnival and there are rumours that this may have been their final performance. They also found a Jewelled Sword and Dagger in an Overturned Card (5 5) and 4 shards of wyrdstone. The Reiklanders forgot that they had a map of Mordheim to help them and only found 2 gold crowns in a Ruined Hovel (6 6) along with 4 shards of wyrdstone. The Beastmen found 3 shards of wyrdstone and 1 gold crown and a Lucky Charm in a Shop (2 2). The dwarfs freed some Prisoners (3 3 3) and surprisingly one was a young dwarf who agreed to join the warband alongside another Beardling. The elves quickly melted back into the shadows and it is not known if they found anything of note.Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com1tag:blogger.com,1999:blog-395873603889114965.post-14112251245673694032015-10-09T22:12:00.002-07:002015-10-09T22:12:33.529-07:00Useful Websites for MordheimersThe Mordheim community might not be as big as it once was. However there is still a small, active community spread around the globe. Here is a short list of my 'go to' websites for Mordheim.<br />
<br />
<a href="http://boringmordheimforum.forumieren.com/" target="_blank">Tom's Boring Mordheim Forum</a><br />
This forum is the primary Mordheim forum out there. It was created by many of the participants from the old Specialist Games forum that used to be hosted by Games Workshop after it was shut down unexpectedly. It is an excellent location to discuss rules, find new material, read battle reports and share photos of painting and modelling.<br />
<br />
<a href="http://libermalefic.blogspot.com.au/" target="_blank">Liber Malefic</a><br />
This is the website for the gaming group who are creating the upcoming Mutiny in Marienburg suppliment to Mordheim. MiM is the largest, most ambitious fan-made expansion so far and has been many years in the making. The primary author, Stuart Cresswell (Werekin) has participated in previous fan-made material such as the Border Town Burning suppliment and the Nemesis Crown suppliment. Unfortunately the rules are not available in a central location so you will need to comb through the blog posts to find all of the material.<br />
<br />
<a href="http://bordertownburning.ciantygames.com/" target="_blank">Border Town Burning</a><br />
This is the website for the Border Town Burning suppliment created by Christian Templin (Cianty). This high quality material allows groups to run campaigns in the distant lands of Cathay. The material is compatible with Mordheim campaigns set in any other location though. The quality of the material is too high to be overlooked by any serious gaming group.<br />
<br />
<a href="http://www.mordheimer.com/" target="_blank">The Mordheimer Information Centre</a><br />
The Mordheimer Information Centre (more commonly known as just the Mordheimer web site) is a key resource for much of the material that was released by Games Workshop. A highlight is the master scenario list which contains rules for hundreds of scenarios. The home page is messy these days with an embedded Mordheim web ring banner so I now access the site via the <a href="http://www.mordheimer.com/other/toc.htm" target="_blank">Table of Contents</a>.<br />
<br />
<a href="https://sites.google.com/site/styroheim/" target="_blank">Styroheim</a><br />
This web site is home to a collection of fan-made material by the once prolific post Dave Joria (Styrofoam King). The highlight of this web site is his Sartosa suppliment for playing a pirate themed Mordheim campaign.<br />
<br />
<a href="http://cianty.ashtonsanders.com/nc/" target="_blank">Nemesis Crown</a><br />
This web site contains the rules for the Nemesis Crown suppliment. Nemesis Crown was a global campaign run by Games Workshop for Warhammer Fantasy. A small group of fans led by Ian Davies including Stu Cresswell and Christian Templin created this Mordheim suppliment to allow Mordheim gamers to also participate within the global campaign.<br />
<br />
<a href="http://www.specialist-arms.com/" target="_blank">Specialist Arms</a><br />
The Specialist Arms website was an attempt by some fans close to Games Workshop to not lose the Mordheim community after the old Specialist Games forum was shut down. It hosts all of the Fanatic e-zine editions that were released by Games Workshop containing many fan-made Mordheim rules (and fan-made material for other Specialist Games such as Blood Bowl).<br />
<br />
<a href="http://grafixgibs.tripod.com/Khemri/" target="_blank">Khemri</a><br />
This is the web site for the original rules of the Khemri suppliment that was released in Town Cryer. Games Workshop made quite a few changes when they published Khemri in Town Cryer and not all were positive. This is a useful resource to have alongside the content from the Town Cryer.<br />
<br />
<a href="https://mordheimrevivalproject.wordpress.com/" target="_blank">Mordheim Revival Project</a><br />
This is a website to keep an eye on. It has been created by Tom Bell (Brahm Tazoul) who used to be one of the Answer Mods for Mordheim and who released the Letters of the Damned e-zine for Mordheim. There is a promise that the Letters of the Damned may resume so hopefully the fresh, new material that is being promised will be released.<br />
<br />
<a href="https://groups.yahoo.com/neo/groups/mordheim" target="_blank">Mordheim Yahoo Group</a><br />
This email group has existed since before the Mordheim box set was released. It is no longer active but is an archive of old material if you ever wanted to go searching. It also contains a lot of the PDF files that were released by Games Workshop from Town Cryer and Fanatic.<br />
<br />
<br />
This is a selection that quickly came to mind when thinking of Mordheim material that is out there. If there is something that I have missed then please add a comment to let me know.Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-71712370839652160702015-10-06T04:30:00.001-07:002015-10-31T19:19:17.114-07:00Returning to MordheimIt has been a while but the lure of wyrdstone has attracted a fresh wave of explorers into the city of the damned. This year there are some new faces (LS, NG, AR and AS) joining the old crew (AA, JF, MD and BN). This <a href="https://sites.google.com/site/ourhouserules/mordheim/campaign-2015" target="_blank">campaign</a> will be a training opportunity for the new recruits while allowing the rest of us to muck around before things get serious. We will continue to use <a href="https://sites.google.com/site/ourhouserules/mordheim" target="_blank">our house rules</a> and will be playing in and around the city of Mordheim itself.<br />
<span id="goog_1700066895"></span><span id="goog_1700066896"></span><br />
<span id="goog_1700066895">The first game was a large three-versus-three battle.</span><span id="goog_1700066896"></span><br />
<br />
The forces of evil went up against the forces of good. The evil alliance was made up of NG (Beastmen Raiders), LS (Marauders of Chaos) and AA (Necrarch Undead) while the goodies were made up of MD (Shadow Elves), AR (Dwarf Treasure Hunters) and BN (Reiklander Mercenaries). The scenario was Treasure Hunt from the 'Chaos on the Streets' article found in the Mordheim Annual 2002 and was played on a 6' x 4' table.<br />
<br />
<b>Set Up</b><br />
The good team managed to set up on the edges with the most wyrdstone. They also rolled to move first. This *should* have allowed them to start with some early momentum.<br />
<br />
<b>Round 1</b><br />
The Marauders of Chaos set up last and had no wyrdstone nearby. Therefore the entire warband was put on the table within 12" (and direct line of site) of the entire Reiklander Mercenary warband. Without thinking the Reiklander Mercenaries with four Marksmen with crossbows stood firm but only succeeded in taking a single Warhound of Chaos out of action. In retaliation the Warhounds of Choas charged and dispatched the two Youngblood heroes. (The Reiklander Captain obviously had never encountered this warband before and did not realise that the warhounds were able to charge 14".)<br />
<br />
The other warbands started fanning out to collect the loot.<br />
<br />
<b>Round 2</b><br />
The Marksmen took out another Warhound of Chaos but two Marksmen were lost in the counter charge. The Necrarch vampire who had previously climbed to the top of a building
to secure a shard of wyrdstone and was taken out of action by a Shadow
Walker.<br />
<br />
<b>Round 3</b><br />
The Reiklander Captain decided that losing four warriors was too much and called the retreat (failed rout test). The Abomination trundled out into the open towards the Dwarves.<br />
<br />
<b>Rounds 4, 5 and 6</b><br />
The Dwarves charged into the Abomination which was a very bad idea. The Abomination made quick work of the Dwarves and successfully routed them (voluntary). Unfortunately the Necrarchs lost an Acolyte and also routed. Prior to their rout, the Centigor charged a Troll Slayer and was cut down.<br />
<br />
<b>Rounds 7, 8 and 9</b><br />
<br />
The forces of chaos swarmed the Shadow Elves. The fleeing dwarves and humans last saw the five elves fighting valiently but the force of evil was too great empowered no doubt by the high concentration of wyrdstone in the area. Not one of the elves was ever seen again.<br />
<br />
<b>Aftermath</b><br />
<br />
<div>
<div>
NG found found 8 shards. LS found found 4 shards. AA found 2 shards.The evil warbands chose to share the spoils of war evenly though (surprisingly) and so all three ended with 4 shards.</div>
</div>
<div>
<br /></div>
<div>
MD disbanded his Shadow Warriors after all five warriors were taken Out of Action and the Shadow Master died. The only other death was a Warhound of Chaos. Both Reiklander Youngblood heroes will miss their next battle (the wimps).</div>
<div>
<br /></div>
<div>
During exploration the Necrarch's found a Well (1 1) that looked interesting but an Acolyte only found poisoned water and will miss his next game. The Dwarfs found a Ruined Hovel (6 6). The Reiklanders found a vague Mordheim Map in an Overturned Cart (5 5) and also found a Ruined Hovel (6 6). The Marauders found a Straggler (4 4) and immediately sacrificed him to the dark gods. It is not known whether the Beastmen Raiders found anything of note.</div>
<div>
<br /></div>
<div>
The human sacrifice must have impressed one of the dark gods as the Marauder Chieftain received a mark of chaos. One of the Gors proved his worth by collecting wyrdstone and was promoted to be a hero.</div>
<div>
</div>
Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com2tag:blogger.com,1999:blog-395873603889114965.post-16632380294228245442012-02-06T01:58:00.000-08:002015-10-06T04:07:45.290-07:00A New Year and a New GamesOur BTB campaign unfortunately fizzled without any result. However, we have learnt some lessons about running campaigns that we will be able to apply in the future.<br />
<br />
We have started our next Mordheim campaign now that 2012 is upon us. This time we have started with a simple, muck-around campaign without Campaign Points or any way of determining an overall winner. We are also focusing on using mainly the official rules together with <a href="https://sites.google.com/site/ourhouserules/mordheim">our house rules</a> and the content from <a href="http://libermalefic.blogspot.com.au/">Liber Malefic</a>. We just want to play Mordheim!<br />
<br />
The first game of the campaign was a muli-player Treasure Hunt scenario (from Chaos on the Streets / Town Cryer 5). JF decided to give Undead a try. BN played Osterlander Mercenaries and set up opposite to JF on the table. AF (in her first Mordheim campaign) played Skaven and had no choice but to set up on a table edge between JF and BN.<br />
<br />
<b>Round 1</b><br />
The skaven moved first and began scurrying towards a three story building close to the centre of the table. Every warrior had a sling and they were eager to barricade themselves in safety. The undead moved to cover behind buildings and began skirting around behind the skaven. The mercenaries split up sending Brother Benedict (a Priest of Taal who started with the Earthshudder spell) and two henchmen towards the building that the skaven were fast approaching and the rest of the force (the heroes and the ogre) to try to gather wyrdstone.<br />
<br />
<b>Round 2</b><br />
The skaven had reached the building in their second turn and used the ropes to get two warriors up to the top and one gained some wyrdstone. The undead inched closer to the skaven careful to stay in cover. A ghoul picked up a piece of wyrdstone. Brother Benedict and his two cousins also carefully moved closer to the skaven.<br />
<br />
<b>Round 3</b><br />
The Eshin sorceror (with the Gnawdoom spell) and some verminkin moved out of the building in preparation to take on the undead while another pair darted out towards to shards of wyrdstone in the centre of the table. The vampire left the cover and safety of his warband and charged the exposed sorceror surprising the ratmen but failed to land any hits. The sorceror then proceeded to knock the vampire down. The rest of the undead moved towards the skaven as quick as they could (not very quick) while the mercenaries continued to move around the table (a henchman and the ogre both gained wyrdstone).<br />
<br />
<b>Round 4</b><br />
Extra ratmen spewed forth from building and charged the vampire and a verminkin took it out of action while other skaven pelted the undead warriors with stones to little effect. The two skaven who were sent out to collect the wyrdstone were both successful. In retaliation for the demise of their leader, the ghouls charged the closest verminkin. Brother Benedict also broke out from cover and ran forward to successfully cast Earthshudder on the skaven's stronghold. After the dust settled, the only effect was that the skaven assassin adept had been knocked down while the other two skaven left in the building were unaffected.<br />
<br />
<b>Round 5</b><br />
The destruction of the building gave the skaven free movement to charge all warriors forward. Brother Benedict was then charged by a black skaven who like the vampire was ineffective in close combat despite the priest not being combat oriented. The fray between the skaven and undead was also bloodly but at the expense of the skaven. The casulties for the ratmen were quickly mounting.<br />
<br />
<b>Round 6</b><br />
The cowardly skaven ran away with their tails between their legs. This left the undead and the Osterlanders. The undead had the advantage that they were in a single group while the Osterlanders were split up. However, the mercenaries had the advantage that they were still at full strength while the undead had lost only a single warrior but the vampire is the backbone of any undead warband.<br />
<br />
<b>Round 7</b><br />
The undead charged Brother Benedict and his two cousins who were both slain to protect the priest. The dregs also fired at but failed to hurt the mercenaries heroes and the ogre who were coming across the table as quickly as possible.<br />
<br />
<b>Ending</b><br />
The undead had lost enough warriors that they turned and fled before the ogre could avenge the deaths of his kin. The undead finished with 1 shard of wyrdstone, the skaven with 2 shards and the mercenaries with 2 shards. A shard dropped by the skaven was unable to be collected by the undead or the Osterlanders before the end of the battle.<br />
<br />
<b>Aftermath</b><br />
The undead had a ghoul die but the vampire fully recovered. A skaven Night Runner was killed and the Eshin Sorcorer was captured by the undead. The Osterlanders lost two henchmen kin. Taal deemed fit to grant protection to Brother Benedict from future close combat by granting him Tranquil Fauna (a Mark of Taal from the Liber Malefic article Miracle Workers).Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com2tag:blogger.com,1999:blog-395873603889114965.post-80338427364862540272010-12-03T01:59:00.000-08:002011-03-10T19:18:32.539-08:00Mountains of Mourning (Round Nine - B'trark Gorehorns (MD) verses the Hunters (HM))"Mountains of Mourning"<br />
<br />
B'trark Gorehorns / Beastmen Raiders with Mark of Onogal / Scion of Chaos verses the Hunters / Reiklander Mercenaries / Celestial Protectorate<br />
<br />
Weather: Hail for 3 turns<br />
Perilous Phenomena: Tempest, Thunder and lightning, Gale<br />
<br />
Manhunt (Mountains of Mourne)<br />
<br />
Tall stories of monstrous beasts roaming the lands had become the talk in the taverns and meeting places of the city. Merchants plying the western routes had claimed to have seen hulking outlines against the fading sun. Still others claimed to be survivors of attacks by these beasts. Usually the sightings were when light was dim, or when the weather was bad and identification was difficult, but the location was undisputed: a small mountain pass roughly five days journey west of the city.<br />
<br />
Captain Ivan cursed the storm as he ushered his men forward. The noise made communication difficult, forcing them to use hand signals. He and his men had traveled five days in perfect weather, only to be beset by hail as they began to close in on their quarry. A hand-picked group, Ivan had led them in search of this beast of the tales, hoping to clear the route for future trade and travel. Ivan signaled his men to stop, as a dark mass loomed ahead – two mountain peaks separated by a wide pass. The men stood for a while surveying the scene searching for signs of their quarry, but were soon cursing the weather again as thunder boomed and echoed through the pass, and wind picked up in flurries and gusts, soon turning into a full-blown gale – perfect for sending their bolts and arrows off-course.<br />
<br />
Bragor calmly surveyed the scene in front of him. He had led his raiding party out of the north hoping for richer pickings among the caravan trails of the Mountains of Mourne.<br />
Following the caravan trails had so far proved fruitful. Morale was high after the recent victory over the magic-wielding Order, and his followers were eager to again douse their weapons in blood. A battle was soon in coming as a hulking shadow loomed on the trail ahead. Bragor spoke sharply to some of the more eager Gors as they began moving forward to meet the newcomer. With sullen looks they moved back and took up positions, awaiting the chance to send another creature into the waiting arms of Onogal.<br />
Bragor laughed as the melee began. Sitatunga the fool had moved in front of his comrades, obviously eager to prove himself. Well he had soon learnt his lesson, being beaten to the ground and trampled by the beast. He ordered his followers forward into battle, and with a rumbling roar charged the monster himself. Markhor the shaman, forgoing use of his spells charged alongside, slicing open the creature’s sides with a flurry of well-aimed blows.<br />
The massed charge and sharp steel quickly discouraged the creature, a strange mix of scales and ugly. Once, twice, three times they attacked, and each time the beast was driven back until it fled blindly into the swirling currents of a fast-flowing river.. Bragor watched amused as the hulking creature struggled to keep its footing, eventually being swept downstream, its bellows matched by the rough laugh of the gorehorns. Albrath the centigor gave a stamp, displeased at being unable to bury his blade into such a worthy foe. He hadn't managed to spill any blood since downing some measly hobgoblins, and his nostrils flared as he recalled his recent encounter with The Order where he was knocked to the ground by those annoying spells and crossbows – only blood was going to fix that dent in his pride.<br />
Bragor’s laugh died in his throat as he turned to the centigor and saw him suddenly stagger and fall, a crossbow bolt quivering from his body. A hero amongst his followers and veteran of many battles, Albrath was fearsome as a foe and an inspirational figure leading a charge into battle. The sight of their hero felled by a cowardly bolt turned the gorehorns' amusement to anger in a flash, and they moved as one into the forest south of the pass, eager to take their revenge.<br />
<br />
Ivan looked up sharply as a bellowing roar echoed through the pass ahead of them. Swiftly moving forward and taking cover at the entrance to the pass he spotted a massed melee taking place. He identified a Dragon Ogre, obviously the monster of the tales, engaged with what appeared to be a party of beastmen. Ivan had heard stories of these mutants – strange, human-like abominations twisted by the dark gods. Taking advantage of the distracted foes he ordered his crossbowmen to fire into the melee. Ivan smiled as he heard the bolts whistle overhead and the resultant cry as a bolt struck true.<br />
Seeing the twisted horse go down Ivan looked around for the shooter and made his approval known. The marksman, Alan hurried over and tried to make himself heard over the gale that was now blowing. “They’ve headed round the mountain sir, must be tryin’ to come at us from the forest to the south”. Ivan nodded and quietly directed his marksmen, trying to set up a killing zone for when the beastmen left the cover of the forest.<br />
A sudden clatter of rocks and a yell brought Ivan’s attention. Seeing one of his marksmen, Much laying face-down below a small ridge his first impulse was to berate the clumsy fool, thinking he had tripped and fallen. On seeing the man lying still he motioned Scarlet, another marksman to check on him. Scarlet moved over to the still figure, reached down and slapped the fallen man. Looking across at his leader he slowly shook his head. Cursing the loss of a man before the fight had even started Ivan moved off to check the defensive line.<br />
Looking around to see all was set, Ivan noticed a hulking figure moving toward them through the mountain pass. Dragon Ogre! He yelled to Scarlet to move out of the way and called his remaining marksmen into line before reaching for his bow. Whether it was another Dragon Ogre, or the same one they had seen earlier, Ivan could not tell as he called for a volley. Multiple volleys of crossbow bolts and arrows struck the creature, doing nothing but angering it as it gave a bellow and charged at Scarlet, who was caught in the middle of the pass. Showing no sign of fear Scarlet raised his crossbow and loosed a bolt. Now truly enraged, the creature roared a challenge as it bore down on the puny human, its massive axe tearing through Scarlet’s hurried defense and leaving him crumpled on the side of the pass. With shields up, the Youngbloods set themselves to meet the beast, but the still charging Ogre sent them both sprawling back into the rubble beside the trail. Desperately hoping to save his young troops, Ivan led a charge toward the beast and with Mace at his side slashed the creature in its unprotected flank. Howling in pain, the beast broke off the combat and moved behind a ridge. Panting, Ivan let the beast go, they needed to regroup before the beastmen returned.<br />
<br />
Lightning flashed overhead and the howling winds continued as the Gorehorns moved quickly through thick forest. After crossing the river Bragor decided to split the party, leaving Xebi to lead a group of Gors while he moved ahead with Markhor, Sitatunga and a single Gor to pressure the humans. While crossing a small clearing however Xebi was spotted by a filthy human, and promptly received a bolt through his leg, causing him to stumble and fall. Eager for battle the Gors moved on ahead, leaving him to stumble along as best he could.<br />
Hearing the humans’ battle with the Dragon Ogre, Bragor moved his small group behind a ridge south of the humans’ position, waiting for his remaining forces to gather for a combined strike. Bragor watched as a pair of Gors, Xyro and Dalen, blundered out of the forest nearby, charging straight for a pair of humans carrying shields. A cry went up from the humans, and arrows whistled towards the them, all seeming to fly wide of the running Gors. Charging headlong into the fray, Xyro and Dalen tried in vain to get past the shields of the humans, but each stroke was blocked by the defenders. The archers charged to the assistance of the shield-bearers and Xyro and Dalen were quickly surrounded and cut down.<br />
Regrouping, the archers moved away from the shield-bearers, and on catching sight of Bragor’s small party, loosed another ineffectual volley in their direction. Bragor sneered at their feeble weapons and ordered Sitatunga to engage them. “Your chance for glory son” he said to the Ungor, his contempt barley concealed. Sitatunga immediately charged the nearest archer, ignoring the drawn sword and plunging his goat-like head into the human’s stomach, knocking him to the ground. At that moment the remaining Gors, sneaking up behind another ridge, spied the shield-bearers partially concealed on the other side of the outcropping. Wasting no time they charged at the presented shields, backing the humans against the rock face. Bragor smiled, they had the humans right where he wanted them.<br />
<br />
Ivan brought the bowstring to his ear and released another arrow at the hulking Bestigor behind the ridge (Markhor). He saw his arrow glace off the beast’s armor as it charged toward Mace, striking him down as he lay helpless from the runt’s charge. Looking around, he saw more beastmen moving toward them and despaired as the battle was lost. He called his men to retreat, the youngbloods breaking out from the beastmen surrounding them, killing a heavily armored Gor (Kudu) as they forced their way through. The beastmen did not seem set on following, their bloodlust slaked for the moment. Ivan watched his men move away through the forest, despondent at the loss of men and vowing to return. He took a last look at the battlefield, then to the sky. At least the weather had cleared…<br />
<br />
Albrath woke with a sharp pain on his forehead. Blinking quickly to clear his bleary eyes he came to his feet and found himself in a cage. He tried to push against the door, his hooves biting deep into the soggy soil as he grunted with effort, but the door would not budge. Angered he cast about for a means of escape when he noticed a human stirring in the next cell. This measly piece of flesh and bone had better not have been the marksman who took him down, he thought to himself, his anger increasing at yet another embarrassment. Stewing in thoughts of revenge, Albrath noted a gathering forming in a circle nearby, with a heavy-set warrior dressed in ornate armor at its centre. Soon a guard came over to the cells, shaking the human fully awake before dragging him to the edge of the circle. Albrath watched with interest as they gave the human a mace and dagger, obviously the weapons he had been captured with. The buzz of the crowd quickly became a rowdy cacophony of shouts, jeers, and chants, as bets were quickly placed, ale was quickly consumed, people jostled each other for a better view and rotten food was thrown at the quivering human. The human, introduced to the crowd as Scarlet was then roughly pushed in to the circle, and was shown cold steel as he turned around to look for a way out.<br />
Reluctantly, Scarlet moved to attack the still immobile warrior in his deep red chaos armour. His feeble strike was contemptuously brushed aside and the warrior’s heavy blade swept down on him, felling him where he stood. Kicking the still form the warrior returned to the centre of the ring, eager for his next opponent.<br />
<br />
The guard now moved toward Albrath’s cage, and Albrath burst forth as soon as the door was opened. Sweeping up his weapons he charged the warrior of chaos, his anger and frustration released in the thrill of battle – this is what he was born for. Each strike glanced off the warrior’s heavy armor, each killing blow blocked by a well-timed parry. Albrath’s fury began to fade as the fight dragged on, the warriors circling each other, waiting for the other to make a mistake. The crowd, becoming caught up in the furious display, cheered when a blow was struck, baying for blood to be spilled. They roared as a repeated series of blows from Albrath's sword bit deep into the warrior’s heavy armor, bringing him down. Nostrils flaring, crowd braying, blood staining the sand, Albrath let out a roar of victory, bathing in the glory and leaving his defeats far behind him. Lifting his sword in victory, Albrath felt his blood begin to burn, as blessings of Onogal rained down on him in his glory. His muscular form then began to expand, as if all the ale he had consumed in the last week (and that was a lot) had been retained in his not flabby folds, and his tough skin became thicker and rougher. The guards were approaching warily, with intent to send the new champion back to his cage, but Albrath had tasted blood, had tasted glory, had tasted the blessings of his god and he was now near indestructible. The crowd's cheers soon became screams, as Albrath turned on anyone within reach. He was not as fast as he once was, but any wounds against him seemed to just bounce off his rubbery folds of flab. As the crowd began to thin, the villagers began to prepare an organised defense. Albrath, though he welcomed the challenge, felt the call of his god to return to Bragor and his brothers in blood.<br />
Scarlet woke up to a sharp pecking at his shoulder, the sound of buzzing flies and the caws of crows, and the stench of loosened bowels. He quickly shooed away the hungry crow that was pecking at one of his wounds, but winced and groaned as he came close to blacking out again. Gingerly, he sat up and removed the body that was half-sprawled across him. Realising he had been stripped of his possessions except his bloody clothes, Scarlet crawled out of the ditch of bodies, knowing that he now faced the dangers of infection, starvation, and being alone and unarmed in a hostile environment. He had hope, however, and in the end, hope led him home.<br />
<br />
The B'trark Gorehorns victory allowed them to find 4 treasures and received 3 campaign points.<br />
The Hunters received 5 Treasures and received 1 campaign point.Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-82566548436563915412010-11-17T02:14:00.000-08:002010-11-24T19:40:16.079-08:00Start of Round 9This is the state of the campaign at the start of round 9. Up-to-date information can be found here:<br />
<a href="https://sites.google.com/site/ourhouserules/mordheim/campaign-2010-q2">https://sites.google.com/site/ourhouserules/mordheim/campaign-2010-q2</a><br />
<br />
Player: MD<br />
Warband: B'trark Gorehorns (Beastmen Raiders with Mark of Onogal)<br />
Objective: Scion of Chaos<br />
Campaign Points (CPs): 18<br />
Rating: 184<br />
Battles: 8<br />
Wins: 7<br />
Draws: 0<br />
Losses: 1<br />
Bonus CPs: 5<br />
Lost CPs: 2<br />
<br />
Player: JF<br />
Warband: The Order (Sorcerous Society)<br />
Objective: Celestial Protectorate<br />
Campaign Points (CPs): 16<br />
Rating: 199<br />
Battles: 8<br />
Wins: 7<br />
Draws: 0<br />
Losses: 1<br />
Bonus CPs: 5<br />
Lost CPs: 2<br />
Chaos Artefact: Broadsword of Damnation<br />
<br />
Player: DG<br />
Warband: Shornaal's Raiders (Beastmen Raiders with Mark of Shornaal)<br />
Objective: Scion of Chaos<br />
Campaign Points (CPs): 13<br />
Rating: 212<br />
Battles: 8<br />
Wins: 6<br />
Draws: 0<br />
Losses: 2<br />
Bonus CPs: 0<br />
Lost CPs: 1<br />
<br />
Player: BN<br />
Warband: Lone Squad (Gunnery School of Nuln)<br />
Objective: Lure of Fortune<br />
Campaign Points (CPs): 12<br />
Rating: 179<br />
Battles: 8<br />
Wins: 3<br />
Draws: 0<br />
Losses: 5<br />
Bonus CPs: 1<br />
Lost CPs: 0<br />
<br />
Player: AA<br />
Warband: Liche Chronicles (Restless Dead)<br />
Objective: Silent Threat<br />
Campaign Points (CPs): 11<br />
Rating: 183<br />
Battles: 8<br />
Wins: 1<br />
Draws: 0<br />
Losses: 7<br />
Bonus CPs: 2<br />
Lost CPs: 0<br />
<br />
Player: JC<br />
Warband: Chaos Dwarfs (Black Dwarfs)<br />
Objective: Scourge of the Realm<br />
Campaign Points (CPs): 9<br />
Rating: ?<br />
Battles: 7<br />
Wins: 0<br />
Draws: 1<br />
Losses: 6<br />
Bonus CPs: 2<br />
Lost CPs: 0<br />
<br />
Player: HM<br />
Warband: The Hunters (Reiklander Mercenaries)<br />
Objective: Celestial Protectorate<br />
Campaign Points (CPs): 8<br />
Rating: 125<br />
Battles: 1<br />
Wins: 1<br />
Draws: 0<br />
Losses: 0<br />
Bonus CPs: 0<br />
Lost CPs: 0Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-88889489889557499162010-11-17T02:09:00.000-08:002010-11-17T03:45:55.750-08:00New Kids on the Block (Round Eight - The Loan Squad (BN) verses the Hunters (HM))"New Kids on the Block"<br />
<br />
The Lone Squad / Gunnery School of Nuln / Lure of Fortune verses the Hunters / Reiklander Mercenaries / Celestial Protectorate<br />
<br />
Traces to Emprise<br />
<br />
"Tell me where I can find I can find the caravan route!" Senior Gunnery School Officer Benedict von Neale yelled as he shoved the old Cathayan villager up against the wall. His caravan had somehow wandered off the 'well traveled' route and was seriously lost. Benedict was desperate to get back on route and to the 'safety' of the silk road. The old man just shook his head and there was sadness more than fear in his eyes. The temporary burst of anger quickly fled and Benedict slowly put the man down.<br />
<br />
"What am I becoming," he thought sadly. His squad and caravan were desperate but at that moment he realised that no amount of desperation justified torture. They would ask for help but he would not resort to violence. He fled the small house and the piercing gaze of the villagers. The sound of gunshots welcomed him as he returned into the raging blizzard. "What now?" he groaned.<br />
<br />
<br />
Captain Ivan of the Hunters shook his head and rolled to his hands and knees and then slowly to his feet. He had been knocked senseless by a gunshot that had come unexpectedly out of the swirling snow. The damn blizzard had prevented his squad of Reiklander mecenaries from realising that there was a hostile force in the village. They had simply come to the small village to gather whatever information they could get to track down a band of marauders that had been raiding some caravans over the last few weeks. He had not expected it to turn into a battle.<br />
<br />
"Climb up on the roofs and shoot back!" Ivan yelled when he noted that the opening volly of gunfire had killed one of his marksmen. Some of his men shot back to give cover to the marksmen trying to climb. The shooting battle was vicious and another of his warriors quickly succumbed to the gunfire. Under the cover of gunfire, two enemy warriors charged out of the swirling snow into Ivan's two champions. Mace was dispatched in a heartbeat by a fearsome warrior with brightly coloured tattoos. Dace also went down after his leg was smashed by the mace of the other enemy warrior.<br />
<br />
The walls of the cottages were slick with ice from the blizzard and one of his marksmen gave up trying to climb. As the marksman approached Ivan the ground gave way and he disappeared from sight. It was probably a well and Ivan hoped that it was an old well and only shallow. Meanwhile the other marksmen must have finally manged to get up on the roof as crossbow bolts finally started to rain down from the roof of the cottage behind him. The brightly coloured man was quickly taken out of action by a well placed shot. BOOM! An explosion suddenly ripped through part of the roof and took out two marksmen. "May the gods help us" he silently prayed.<br />
<br />
<br />
Senior Gunnery Officer Benedict von Neale clapped his marksman on the back as two of the enemy marksmen fell from the roof. The pigeon bomb had been timed perfectly. The battle was fierce and another enemy warrior was shot down by Deadeye Danny who was a marksman second only to Benson the squad's instructor. As he watched the battle his best duellist, Danno, was taken by surprise by a marksman who had dived off the roof of the cottage and Benedict knew that Danno was out of action. Meanwhile the captain of the enemy squad took Benedict's other duellist out of action before charging down Deadeye Danny who was trying to reload his handgun. Benedict decided it was time to pull back. He was getting no information from the villagers and this battle was starting to turn for the worst.<br />
<br />
<br />
Captain Ivan looked around at the men in his squad and then over at Senior Gunnery Officer Benedict von Neale. The battle was several days ago now and the village was long behind them. One of his men was dead and Dace would be out of action for quite some time with his smashed leg. However, they had been given some useful information from the villagers and also had captured one of the enemy warriors. The enemy squad had just handed over 50 gold crowns for the return of their warrior. He couldn't call the expedition a worthwhile endevour but at lesat his marksman would not have died totally in vain. The two squads were aligned opposite each other and the tension was still high. "You can keep the weapons and items as mentioned before, we are not total enemies after all..." Ivan said to Benedict as his Mace came forward and dropped a sack of equipment beside him. "Best we part company now though."<br />
<br />
<br />
Senior Student Reuben trudged along in chains that were bound together with several other men who he did not know. He had been separated from his squad after the battle. He blamed the blizzard. When the villagers had seen him they grabbed pitchforks and old rusty swords and chased him out of the village. He swore again under his breath at the mutation that had stricken him with brightly coloured skin. Things had got worse though as several days later he had been run down by a band of marauders. They laughed at him when they saw his mutation and took him before their seer who also laughed as he spoke some cursed tongue and placed 'the mark' on his forehead. He stopped thinking about the past and looked ahead to see what was to come. They had just entered a camp and were approaching a large tent.<br />
<br />
He was the first to be released and as he was led into the tent he realised that inside there was a barbarian ring. The marauders where yelling and howling as the biggest man he had ever seen climbed into the ring. He had a sword and a shield and Reuben could see the heavy armour worn by the man under his furs. "So I am going to die at the hands of a warrior of chaos..." Reuben thought grimly. His captors forced him to climb into the ring and then surprisingly threw down his two maces and his lucky charm at his feet. He quickly snatched them up not once taking his eyes of his opponent.<br />
<br />
As soon as he had a firm grip on his maces, Reuben dashed forward. He new that he had surprised the warrior when he saw a flicker of fear in his eyes. The warrior of chaos parried Reuben's blows and followed up with a counter attack that hit Reuben. It was only a shallow cut though and Reuben shrugged it off. The warrior of chaos lunged forward again and the crowd roared. Reuben scrambled back quickly and almost lost his footing. In desperation he struck out again with his maces. The warrior once again easily parried Reuben's blows with his sword. They faced each other in the middle of the ring as they slowly circled and then the warrior of chaos charged forward again. Reuben was ready this time though and he deftly sidestepped the sweep of the sword from the warrior of chaos. He then brought his mace around and slammed it into the back of the head of his enemy. The warrior of chaos dropped to his knees and Reuben landed another solid hit in his face. It was done. He had won! The marauders were roaring their approval. Suddenly Reuben felt a slight and familiar tingle over his body. The red blood that was slowly seeping from his arm turned black and started to sizzle as it touched the sleave of his shirt. "Oh great, another mutation" he thought in dismay.<br />
<br />
<br />
Senior Gunnery Officer Benedict von Neale sighed. His squad had found Reuben earlier that morning. It had been thirteen moons since they had lost him. Some of his squad had quickly welcomed Reuben back but others were keeping their distance. He agreed with them that the mark on Reuben's forehead was offputting but he still wanted to trust Reuben, believe his story and welcome him back. They needed all the men they could get. Benedict had tried to talk to his men but many were unconvinced. First the brightly coloured skin, now a mark and black blood. They had convincing arguments also. "What if our gods turn their back on us for harbouring a mutant?" "What if Reuben wasn't 'released' but has joined the marauders and is planning to lead them to us and our caravan?" Danny was the loudest. The duelist spoke morbid tales of how the dark gods would take interest in their squad and send wave after wave of their minions against them. It was all getting too much and his will was wavering.<br />
<br />
"Enough!" Benedict said in a loud and firm voice. "Those who believe that our Reuben can come back to fight beside us come to me." Danny was the first to step forward and then he spat at the feet of Reuben and walked away. One by one the others followed him. In the end it was only Reuben and Benedict standing there. Benedict looked at Reuben and saw the fear in his eyes. He pointed down the road. "Go. You cannot come back to join this squad. Take your weapons and equipment but go." Reuben stood for a moment in shock and then spat at Benedicts feet before turning and walking away. Benedict just stood there and watched him leave.<br />
<br />
<br />
This was the first battle for the Hunters who won and ended the game with 6 information points meaning that the warband gets to choose one of their next scenarios. The Hunters found 3 treasures and received 1 campaign point.<br />
<br />
The Lone Squad ended with only 1 information point. The Lone Squad also found 3 treasures and received 2 campaign points (bonus campaign point was received by Reuben winning "Get in the Pit" against the Warrior of Chaos). Reuben was stripped of his position in the squad and left behind as an abomination.Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-19620113663314570542010-11-12T03:03:00.000-08:002010-11-12T03:12:19.341-08:00The Enemy of my Enemy is still my Enemy (Round Eight - B'trark Gorehorns (MD) verses the Order (JF))"The Enemy of my Enemy is still my Enemy"<br />
<br />
B'trark Gorehorns / Beastmen Raiders with Mark of Onogal / Scion of Chaos & Black Dwarfs / Scourge of the Realm verses the Order / Sorcerous Society / Celestial Protectorate<br />
<br />
The Enemy of my Enemy<br />
<br />
B'trark Gorehorns / Beastmen Raiders with Mark of Onogal / Scion of Chaos versus the Order / Sorcerous Society / Celestial Protectorate<br />
<br />
Wyrdstone Hunt<br />
<br />
The Dwarfs were late. Bragor had expected as much from those 'slow, hairy tree-stumps' as he liked to think of them. Their pact against their mutual enemy was never likely to last long, and though the absence of the Dwarfs cost the Beastmen an unfair advantage, Bragor was still not afraid of this bunch of magic-slinging punies that he could spy across the plains before him. His fingers adjusted their grip on his mace as he anticipated the blood that was about to be spilled, and he snickered to himself when he realised he wouldn't have to share the kill.<br />
<br />
"Darnnit, drats and kaphooey!" spouted Niko Jr. as he sized up the approaching horde of Beastmen (for any number of Beastmen seemed too many for his liking, though the actual number was 13). "How the heck did they find us?"<br />
"They must have found our tracks as we passed through the mountains," deduced Kev, the Kislev ranger. "Just be thankful that they didn't bring extra friends."<br />
"Pull your courage out of your bags, men, and stand strong. If we take enough of them down before they reach us, we can win the day," Niko Jr. announced, as much to bolster his own courage as that of the men's. He then turned to watch as the horde charged across the steppes, as Dravin, Julius' raven familiar, took wing to slow down the dreaded foe.<br />
<br />
Bragor was eager for blood, but that didn't cloud his eyesight enough so that he didn't notice some of the old relics scattered across the plains. Ordering his men to keep an eye out for treasure, Bragor and his band stampeded across the plains, hooves thundering. A lone raven flew out towards them, but having had experiences with familiars in the past, Bragor was wary enough to send the dogs out first. As predicted, a spell soon erupted from the raven's mouth in the form of magic missiles, taking out two of the three warhounds of chaos. Albrath the Centigor was enraged at the loss of his half-scaly companions (with whom he shared his fleas, his bed, and even some of his ale). Luckily, an immediate outlet for his anger appeared in the form of three giant wolf-riding hobgoblin scouts who popped up out of a hidden depression. He killed one, then another in frenzy, and stunned the third. Bragor was not one to be left out of the action however, and quickly depacitated the one left sprawled on the ground.<br />
<br />
"Work, darnnit!" spat Sigmund, as his Sword of Rezabel spell failed once again. Niko Jr. would have turned to look, but it was such an effort to move while the Flesh of Clay spell was in force. "Uurgh!" came a groan from behind, and this time Niko Jr. did turn to see Julius lying face down, his attempt at casting a second spell quickly having been too much for him. "God help us!" Niko Jr. breathed, though he wasn't quite sure which god he was praying to. Surprisingly, his prayer was answered in the form of three hobgoblins, who managed to distract the Beastmen for long enough for Julius to get back to his feet and for Sigmund to succeed in casting his Sword of Rezabel. Niko Jr. knew the reprieve would not last for long however and soon enough, on they came.<br />
<br />
The hobgoblin distraction aside, the beastmen came on in full force - but not without casualties. The Order was capable of casting 2 Silver Arrows of Arha and 2 Magic Missiles spells, and shooting three crossbows and three bows in each round of shooting. By the time melee combat was started, all three warhounds were dead, as was one of the Gor henchmen. Even the previously invincible Albrath was knocked down at one stage. Then it was the Beastmen's turn. The henchmen Gors and Ungor attacked and took out Spot the canine familiar, Dravin, and killed one of the untrained henchmen. Once they had killed their opponents though, they became vulnerable to the missile power of The Order, and two more Gor were taken out, and Nyala was stunned. A small 'poof!' went off at one stage, and Julius was left frazzled for a while as one of his spells miscast. He was soon back in the action casting his viscious Magic Missiles spell however.<br />
<br />
The wave of heroes came next - Bragor took out the Molly the Minstrel (Bard), Markhor killed the remaining untrained, and Xebi took out Sigmund. Xebi and a frenzied Albrath took on Niko Jr. next, though Albrath ended up disappointed that he didn't even get to trample the clay-skinned sorceror, as Xebi took him out first hit. As Bragor finished off the pathetic bard he faced off against his next opponent, Hercule. His mind was sent spinning with what he saw however, when he noticed what was strapped to Hercule's back - the Chaos sword of Damnation! His sword - or soon to be, so thought Bragor. His by right. In he charged, swinging wildly, but the ever-calm Hercule didn't have to do much to avoid those clumsy attacks, and took Bragor out with well-placed strike - one that Bragor didn't even consider to step aside for.<br />
<br />
With both leaders out of action, the battle hung in the balance, but as the fighting became ever more melee, The Order knew they were outmatched, and made a hasty retreat - and to the misfortune of Sigmund, leaving him behind to be sacrificed by the Beastmen.<br />
<br />
As he chomped into a breast of Sigmund that night around the campfire, Bragor stared off into the stars. Tonight was a joint celebration for the victory and for the promotion of Kudu to a hero, but as the others celebrated Bragor sat in contemplation, tormented by the memory of his missed opportunity. But one day, soon, he told himself, that sword would be his.<br />
<br />
<br />
The Chaos Dwarfs missed their game.<br />
<br />
The Order found 5 treasures and received 2 campaign points.<br />
<br />
The B'trark Gorehorns found 7 treasures and also received 2 campaign points.Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-86521701717833289412010-07-23T22:02:00.000-07:002010-11-17T02:22:13.053-08:00Sweat, Strong Drink & Rotting Flesh (Round Two - Shornaal's Beastmen (DG) verses the Liche Chronicles (AA))"Sweat, Strong Drink & Rotting Flesh"<br />
<br />
The Liche Chronicles / Restless Dead / Silent Threat verses Shornaal's Beastmen / Beastmen Raiders with Mark of Shornaal / Scion of Chaos<br />
<br />
Wyrdstone Hunt<br />
<br />
An old crone cackled softly to herself as she hung some goatsweed up to dry next to her window, for that window gave her a good vantage point of the surrounding area. If a gale hadn't been blowing, Ursaltia would have gone outside for a better view, but her withered frame did not take kindly to the biting wind so she pulled up a rickety stool and propped her elbows on the window sill in anticipation of the following show.<br />
<br />
Ivan snorted, and though the chill wind stole the sound, Rasputin's warm ale in his belly and his shaggy hide were more than enough to dispell the cold. Ivan barked a few orders through the wind, and tightened his grip on his sword as he strode forth into this little valley. There were rumours that a lucky warband might find some treasures if they look hard amongst the burnt-out ruins of this once-quaint little out-lying village, and with the ale making Ivan brave and itching to fight, Ivan was hoping that he wasn't the only one to have heard the rumours.<br />
<br />
Magnus shivered with the chilling wind, but found no sympathy with any of his company even though he was second-in-command. For undead, of course, do not feel sympathy, let alone feel the cold. Lestat de Lioncourt, once a great magician and now a great liche, had surprisingly left Magnus in charge of the undead horde in order to search an abandoned building by himself. Magnus was now on his way to a smaller building next to a large patch of forest in the middle of the valley, but even with all this backup around him, a feeling of unease started to add to the miserable chill he was feeling.<br />
<br />
The normally eerie voices of the forest did nothing to daunt the beastmen this day - even the hounds had lapped up their fill, and even even having one of his Gors and he himself find a treasure each did not satiate the bloodlust that Ivan was now feeling. Unfortunately, there didn't look like there would be much blood split, for one a straggly-haired, rat-faced human looked like the only opponent that would spill any blood. Never mind, for the zombies and wights accompanying him would provide for some spirited gore-flinging.<br />
<br />
A smile spread across Magnus's face as he held up the gold ring that he had found, but the smile slowly faded as he realised what he was looking at through the ring. "Company!" he yelled, as a warhound and Gor charged through the large burnt-out opening in the forest side of the building. His sword whipped out quickly to parry the Gor's clubs, while the zombie next to him engaged with the chaos hound.<br />
<br />
Warned by Magnus's shout, Armand the grave guard and two zombies rushed to attack a couple of warhounds who were sprinting towards them from the forest. The power of the wight blade was then seen, as a warhound felt it's energy-sapping strength as was taken OOA. The other warhound, though against two zombies, managed to avoid injury and knocked down a zombie in retaliation.<br />
<br />
A stalemate seemed to ensue and Magnus and the Gor traded hit for hit, but with neither managing to find a damaging blow, though the tables seemed to turn in Magnus's favour when the warhound was stunned by the zombie. A short-lived lull in the wind caused Magnus to cough, as the overwhelming stench of sweat, strong drink and other nasty (for humans anyway) odours quickly filled his nostrils in the confined space. Magnus was used to the smell of rotting flesh though, so he was not put off and kept up his defense without pause.<br />
<br />
Outside, more join in the battle, though the slowness of the undead hinders their cause. A Gor knocks down a zombie which is then taken out by a warhound, while two other warhounds kill another zombie and knock down Armand. Gabrielle, once a famed local beauty but not a ghastly wight, is lucky enough to kill a Gor and Nicholas, another grave guard, knocks down a warhound, but this does little to stop the carnage as one of the warhounds kills Armand.<br />
<br />
Inside, the tide has swung the other direction as the zombie takes out the warhound and Magnus stuns the Gor and manages to reanimate a zombie into the forest - the dark shapes watching on hadn't escaped his somewhat distracted notice.<br />
<br />
Ivan snarled - his version of a smile - as a zombie appeared nearby. With a roar that ended in a growl, he charged in and knocked the zombie, but was soon sounding a roar of frustration as Rasputin took the zombie OOA. Ivan stared murderously at Rasputin, but Rasputin was not worried, for he knew how much Ivan needed him. He was under no disallusions however that if he had been anyone else his head would likely not still be attached.<br />
<br />
Lestat did not at first pay much attention to the sounds carried on the wind, for he was distracted by the little trinket he had found. As he looked out the window to see a handful of beastmen rushing to the very building he was in, he quickly cast his spell of doom on a large bestigor, who dropped down stunned. Seeing that his warband was in trouble and he was likely to soon be standing alone against against multiple enemies, Lestat quickly called for a retreat.<br />
<br />
"Ah-ha-ha-ha-ha-ha" cackled Ursaltia as she clapped her hands and rocked back on her stool after the entertaining show. Now that the show was over, she slowly ambled over to the fireplace to stir the frogs-eye stew she was cooking for dinner. As the fire put some of the warmth back into her bones, she silently congratulated herself and decided that she would make sure a few more rumours were spread about - for her personal entertainment of course.Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-32444774778990263412010-07-23T21:53:00.000-07:002010-07-23T21:53:42.833-07:00The Tempest (Round Two - The Lone Squad (BN) verses B'trark Gorehorns (MD))"The Tempest"<br />
<br />
The Lone Squad / Gunnery School of Nuln / Lure of Fortune verses B'trark Gorehorns / Beastmen Raiders with Mark of Onogal / Scion of Chaos<br />
<br />
Wyrdstone Hunt<br />
<br />
Rain. Senior Gunnery Officer Benedict von Neale hated the rain. He hated the mud that clogged his boots. He hated the water that soaked through his clothing. He hated the damp that was getting into his blackpowder. He looked around at his squad and made a mental note that he needed to get his hands on some raincoats for his men. To make matters worse they had just heard a horn blast that could mean nothing other than beastmen in the vicinity. “They must have also heard about the treasures to be found in this area,” he thought to himself grimly and ordered his men to split up to increase their chances of finding treasures and to set up possible opportunities for cross fire.<br />
<br />
Bragor grinned as the shaman of his new tribe, Markhor, held up a treasure. “So the Cathayan villagers did actually tell the truth before they died and the battle against the liche and his undead minions where Guarin died had not been in vain.” he thought. After his chieftain died, Albrath had briefly taken over the tribe. Bragor was by far the better leader though and the centigor chose not to contest the leadership when confronted and instead stood down. Bragor was eager now to build his tribe for his own glory in the eyes of Onogal. He looked out through the pouring rain at the acid pools and forest and wondered what further riches could be found.<br />
<br />
Benedict looked with concern at the acid pool he was walking past. There were a lot of the swampy pools in this area and all of them were slowly expanding as more and more water from the rain flowed into them. “Tell the men to seek high ground quickly,” he said to Benson, the squad's instructor. “I doubt that we'll find any treasure due to the speed at which these acid pools are growing.”<br />
<br />
The beastmen also continued to move forward into a dense patch of forest. Bragor growled that the dead forest still caused some of his warriors, including Albrath, to baulk. “Another reason I am now the chieftain,” he smiled. “No fool who quavered at trees blowing in the wind deserved leadership of a tribe.” Just then three humans came into view around a clump of trees. His warhounds howled and charged with eager anticipation of the taste of warm blood. The mud must have slowed down the warhounds as the humans were ready for their assult and took one out of action and stunned the other. The third human fired his two pistols but both shots missed their mark and the warrior then turned and fled. Bragor yelled out an order and Markhor and two gors charged into the humans that had stayed to dispatch the stunned warhound.<br />
<br />
The fighting was fierce but the weak humans were no match for the beastmen. Arkar, one of the gors, caved in the head of one human with his mace. Markhor stunned the other human. Bragor, Albrath and the other beastmen moved closer to the action to revel in the killing but in doing so they also entered into the sights of a marksmen with a handgun that had taken up position in a nearby building. Bragor was knocked down from the impact before he heard the gunshot. Markhor feverishly recited a spell in an archaic and terrible tongue and Onogal must have been pleased with the action because the dark god afflicted the stunned human with his Neiglish Rot before the warhound recovered and took the poor, diseased human out of action.<br />
<br />
Benedict looked across the acid lake to the building on the other side where one of his marksmen was positioned. Reuben, the senior student in the squad, was running back to seek shelter in the building. A warhound and a beastman were in pursuit and gaining ground. He lined up the beastmen in the sights of his handgun and pulled the trigger. Nothing happened. Benedict swore. The blackpowder was wet and failed to ignite. As he quickly emptied the chamber of his gun the warriors across the acid disappeared behind a small clump of trees. He had lost his chance. There was a scream and Benedict shook his head at the hopelessness of the situation. Two of his men (perhaps only one now) were trapped on the other side of the lake and there was no way that he and the other men with him could reach them to help.<br />
<br />
Arkar raced by the warhound that had just taken another human out of action and charged up the ladder into the marksman who was obviously having trouble with his handgun. He was close to frenzy after his previous kill and was keen to shed more blood. The human didn't stand a chance and was taken out of action and thrown off the small building.<br />
<br />
That was the last straw for Benedict. They were safe for now due to the acid that separated them from the foul beastmen but the storm was easing and the acid would all too quickly recede. Benedict knew that beastmen were forever hungry to spill blood and did not want to stick around to continue the confrontation. He ordered his men to return to the watering hole where they had left the rest of the caravan with the merchants and the men that were still recovering from the ogre attack.<br />
<div><br />
</div><div><br />
</div><div><div>The Lone Squad found 2 treasures.</div><div><br />
</div><div>The B'trark Gorehorns found 5 treasures.</div></div>Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-53922417416337818362010-06-05T14:46:00.000-07:002010-11-17T02:15:33.725-08:00The Order (JF) - Round OneThe Order<br />
Warband Type: Sorcerous Society<br />
Objective: Celestial Protectorate<br />
Campaign Points: 3<br />
Rating: 128<br />
Treasure/Wyrdstone: 0<br />
Gold Crowns: 10Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-89595701224233351742010-06-05T14:40:00.000-07:002010-07-23T22:00:24.229-07:00The Pious Turncoat (Round One - The Order (JF) verses Shornaal's Beastmen (DG))"The Pious Turncoat"<br />
<br />
The Order / Sorcerous Society / Celestial Protectorate verses Shornaal's Beastmen / Beastmen Raiders with Mark of Shornaal / Scion of Chaos<br />
<br />
Wyrdstone Hunt<br />
<br />
"We're going on a beast hunt," called one of The Order's greenhorn grunts, as much to bolster his own resolve as to improve that of the many other greenhorns around him. They echoed his cry with a little more spring in their step, feeling a little more confident that their righteousness would overcome any evil.<br />
<br />
"We're gonna catch a big waaAAHH!" he squealed as he was charged by a wild boar, disturbed by the noisiness and proximity of the group. Scared as he was, the grunt jumped several feet in the air, avoiding the swipe of the boar's tusks. Luck was definitely with the greenhorn, for as he came back down with arms stretched out behind to break his fall, his dagger, which he had fotten to let go of, sliced through the tough hide of the boar to sever the spinal cord. The others crowded around to cheer and slap their friend on the back, but many, including the lucky grunt, were now looking quite pale as the boar's head trashed around in anger.<br />
<br />
The warhound snarled at the raven as it alighted on a nearby ruin, but the scouting Gor at her side paid it little heed, more concerned with the haunting sounds coming from the patches of woodland. The unmistakable prickle of magic in the air brought the Gor to a stop as he fantically scanned the area for the hidden spellcaster. Seeing nothing, he made a dash for a nearby two-story ruin and began his ascent to the top - the best tactic in fighting a wizard is to get in close, but you need to know where they are in order to do that. Again the tingle of magic filled the air, but this time around the whimpering warhound who was left cowering at the base of the ruin. Two failed spells, praise Shornaal. The Gor reached the top of the ruin, careful to keep as much out of sight as possible. Carefully taking quick peeks over the edge, he scanned the area, seeing nothing more suspect than a cocky raven eyeing him with a gleam in his eye. Confused, the Gor huddled back down out of sight, accidentally disturbing some of the rubble in the process. Noticing something smooth and green in amongst the coarse debris, the Gor took a quick look a the jade carving before stuffing it into a pocket, to then stop suddenly and retrieve the piece back out. The carving was of some type of sorceress with an owl sitting on the top of her staff. The raven! The raven was a familiar and the spells were somehow being redirected through the raven. The Gor quickly returned the carving to his pocket and began the descent in order to report back to his Chieftan.<br />
<br />
"Unholy intestines," muttered the magus as his second spellcasting attempt failed. He was still adjusting to having to cast through the eyes of Rannikin his raven familiar and the difference in vision was making his head start to ache. It didn't help that he was out in this forsaken set of ruins far from any civilised settlement. He would much rather be back in the library of the wizard's tower of Helyune researching more spells, but as his order demanded he must now take a sabbatical from his studies and put them to good use in restoring order where there is none. To spite his superiors, he simply named this rag-tag group of, in his opinion, talent-less humans, two guards (what were their names again? He never could remember) and three mages 'The Order', as putting any more effort into coming up with a suitable name was, he felt, beneath him. The devout mages at the compound of course thought this wonderful, believing the name a tribute to their order of orderliness, and at the same time ranking their order above all other orders. Niko Jr., as he was affectionately but begrudgingly known, didn't appreciate that his efforts had backfired, though he was probably the better off for it. Now Nicodemus Sebastian Albright is his name, and sharing a name with the Cursed Pilgrim himself is quite an unfortunate thing in an order fighting against chaos, with the name being a constant reminder of how careful one must be when dealing with magic and dark powers. He was quite sick of people coming up to him and reminding him to not following the paths of his namesake, and for anyone to think that he was the junior of anyone was quite irritating.<br />
<br />
Now the other two mages, Sigmund the White and Rudolf the Grey, were less talented buy much more pious than Niko Jr., so he had to constantly remind himself to be careful - if he were too sacrilegious or too lenient on the unholy or not devout enough, he might find himself cast out all alone in this hell-hole of a region (a fate he'd rather avoid). Despite this, for now their presence in this hostile environment was welcome, knowing he could count on them to make themselves useful in the heat of battle. And it looked like that might come quite soon, and Rudolf and Niko Jr. simultaneously cast silver arrows at a Gor and a warhound that they glimpse through a large ruin...<br />
<br />
The chieftan back-handed a Gor to let out some of his anger. He should have been happy that two treasures had been found by two Gor, but he wasn't happy of having to repeat his order twice for his men to move into this groaning copse, to still have two not brave enough to enter. He would have to remind himself to make them more scared of him than some noisy trees when they got back to camp. His anger was quickly diverted though, as a troupe of humans were spotted. The others in the group started to itch to run out and spill some blood, but were wary enough of their leader to wait until he gave the order. When the chieftan saw silver streaks flying out from two wizards to stun two of his warband to the group, and tactics or caution was thrown to the wind, and with a bellowing roar the Beastmen stormed towards their enemies.<br />
<br />
"Hey, take a look at this," called one greenhorn to his buddy, both lagging behind the rest of the party. "Do you think it would be worth something?"<br />
<br />
"It'll be worth your head if you don't hand it over to Niko Jr., that's for sure," replied his buddy. "If he catches you with that in his possession, who knows what he'll turn you into."<br />
<br />
The conversation came to an abrupt end however when two warhounds charged the second greenhorn, knocking him to the ground. Seeing his buddy in peril, the first greenhorn charges one of the warhounds, which distracted it long enough for his buddy to get back on his feet. Praying to his god, the first young man tried to slash the warhound with his dagger, but despite both warhounds focusing on his buddy, what little experience he had wasn't enough to wound the quick warhounds. He sadly watched as his buddy was stunned and taken out of action. All alone, he turned tail and ran, dropping the artefact in the process.<br />
<br />
"Charge!" yelled Niko Jr. when the area suddenly swarmed with the heretical Beastmen. He stopped in his tracks when he felt a spell being cast at him, and he looked around to notice Rudolf muttering the final incantations of his spell and eyeing Nico Jr. with a red gleam in his eye. "Stop him!" he yelled to a nearby guard, "he's been enchanted." Having no defense against Silver Arrows of Arha, Niko Jr. was expecting to be knocked down any second, but fortunately the spell failed.<br />
<br />
"Whack!" sounded the gloved hand of the guard against the face of Rudolf as he was backhanded. "Wake up you durned fool!" growled the guard. Rudolf responded by attempting to knife the guard, but the latter's superior fighting skills kept him safe. Another slap and another sidestep to avoid a clumsy swing, and the red glow faded from Rudolf's eyes. "Urrrgh," was all that Rudolf managed to say, as he put a hand to his head and tried to maintain his balance.<br />
<br />
Meanwhile, the battle had begun. The Order charged in with righteous bravey, but their inferior strength and fighting skills did little damage against the tough Beastmen. One grunt had a lucky hit against a Bestigor who didn't think it necessary to use a shield against such an unworthy opponent. He paid for that mistake with his life. Another grunt was unlucky to injure the Chieftan, who was lucky enough to get his shield in the way to take the brunt of the force. Snarling, the chieftan responded by taking the unfortunate grunt OOA. One of the guards tried his luck against the Shaman, who promptly stunned and beheaded him. The other men of The Order were likewise dropping like flies. Two grunts and two untrained were taken out by a Bestigor and two Gors, and with that, Niko Jr. had seen enough. "Retreat!" was the call, and soon all were running in defeat, lucky to have only lost one man. To Niko Jr. though this was a victory - a fiend of chaos had been killed and he was still living. He was thinking of how he would celebrate when he had to suddenly dive off the path to avoid being trampled by a runaway horse. "Unholy intestines!" came the expletive.<br />
<br />
The Chieftan smiled a wicked smile. Today had been a good day, and there was still plenty of time to get drunk. All four of his Gors had each found a valuable artefact and three more had been found after the battle, which in itself was a marvelous victory. He did not think twice about the loss of a Bestigor. They were easily replaceable after all, and with his new-found reputation, they would be lining up to join his warband. He smiled again, when he felt a welcome malevolent aura come over him - Shornaal was pleased.<br />
<br />
<br />
The Order found 3 treasures, a runaway horse, rain coat, net, 2 garlic cloves & D6 gc.<br />
<br />
Shornaal's Beastmen found 7 treasures and failed Eye of the Dark Gods by only 1.Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-72196873052161735312010-06-01T22:02:00.000-07:002010-11-17T02:16:02.537-08:00Liche Chronicles (AA) - Round OneLiche Chronicles<br />
Warband Type: Restless Dead<br />
Objective: Silent Threat<br />
Campaign Points: 1<br />
Rating: 115<br />
Treasure/Wyrdstone: 0<br />
Gold Crowns: 57Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-44841882580857167682010-05-30T05:08:00.000-07:002010-11-17T02:16:34.785-08:00B'trark Gorehorns (MD) - Round OneB'trark Gorehorns<br />
Warband Type: Beastmen Raiders with Mark of Onogal<br />
Objective: Scion of Chaos<br />
Campaign Points: 2<br />
Rating: 90<br />
Treasure/Wyrdstone: 0<br />
Gold Crowns: 15Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-57073514092170639532010-05-30T03:23:00.000-07:002010-05-30T03:23:10.363-07:00Round One - B'trark Gorehorns (MD) verses Liche Chronicles (AA)Whispers were in the wind. Something was afoot... or was it? Those few warbands who were lucky or resourceful enough to have heard the whispers weren't going to sit idly by wondering. This is how the B'trark Gorehorns (MD) and the Liche Chronicles (AA) encountered each other on an outlying Cathayan settlement - trying to gain information in any way they could.<br />
<br />
The sun was pulling humidity from the bogs and acid pools this fine morning around this borderland settlement. The warm southerly breeze coming through open windows spread the sweet smell of breakfast throughout the stilted Cathayan huts, but did nothing to temper the humidity at all. One family was just sitting down to start eating when a polite knock came at the door...<br />
<br />
Scraggly though he was (and what was that strange smell permeating his clothing?), the humans were willing to give some information to one of their own (Magnus, the Necromancer, gained 7 points from questioning two families, but when he tried to torture the second family for more information he was quite unsuccessful). These were tough villagers, used to living on the wild frontier, and were certainly not fond of Beastmen. Five of the six families living in this small community were questioned and tortured by the Beastmen, and only two families gave out any information and only as their children's lives were being threatened (Gaurin 2pts; Albrath 3 pts). But the real excitement of that day came when the two warbands crossed paths...<br />
<br />
Now a large lake acid lake split this village in two, with two families living on the far side. Magnus the Necromancer was heading around this lake through a small patch of forest with two Zombie bodyguards. The keen ears of the Beastmen didn't dismiss the sound of dead twigs breaking, and the threesome were soon spotted and charged from both sides - Gaurin, the Beastman Chieftan and his warhound charged around from the East side of the lake, while Albrath, the frenzied Centigor and another warhound charged from the West. Luckily for the Necromancer, the haunted forest added extra protection, as one of the warhounds was spooked by the strange noises and refused to enter. Luck was certainly not with Gaurin, or maybe his pride was his downfall, for his wild swing missed the Zombie altogether and he was promptly knocked down in return. Albrath had better luck in his frenzied state, quickly taking a Zombie OOA, but this had little effect as the zombie was quickly reanimated by Magnus to rejoin the fray. Seeing Gaurin on his back, the cowardly Magnus also took the opportunity for an easy kill. And that is how, without landing a single blow, came the end of Gaurin - with no great deeds to his name. (BG loses 2 information points)<br />
<br />
Outraged, Albrath stuns Magnus to the ground, but is unable to finish him off as one of the Zombies demands his attention. The reanimated Zombie attacks the brave warhound, who avoids injury and knocks the Zombie to the ground. The whimpering warhound meanwhile had issues of its own, as it was still too afraid to enter the forest and was then charged by a Grave Guard (Nicholas) and a Wight. Nicholas was quick to put an end to that battle, but could but sit and watch as the battle in the forest went on, lest he dare enter the acid lake in order to join the fray.<br />
<br />
Further East, where a line of three houses stood including the longhouse of the village leader, the main bulk of both warbands stood glaring at each other. The Beastmen were the first to strike, but fear overcame the two Bestigors, leaving two Gors to make their run for glory. In their first rush, Kudu knocks down a wight, and Nyala does the same to a zombie. Their minor triumph is short-lived, as two Grave Guards and more zombies join the fray. Kudu is knocked down by Louis and put OOA by a zombie, and Armand does the same to Nyala, who manages to endure the hit a zombie puts on him. Seeing Kudu OOA, the two Bestigors charge Louis, who is put OOA and forced to miss the next game with an arm injury by Bragor.<br />
<br />
Back in the forest, the brave warhound takes the knocked-down zombie OOA, while Albrath takes his zombie out with a critical hit. Albrath doesn't stop there taking Magnus OOA (LC loses 7 info points).<br />
<br />
Refusing to let the loss of three of their own deter them, even if one was their leader, the Beastmen bravely hold out against the fear-causing undead. In the end, the Liche realised the game was lost - they had lost the information the were seeking, and there was no easy victory here - and withdrew his fledgling hoard in order to build up his strength. This one is willing to wait a long time for revenge...<br />
<br />
So the question now is, will this fledgling Beastmen warband who have just lost their too-proud leader go running back to their woodland stronghold, or will their new Centigor cheiftan be sober and intimidating enough to hold them together and lead them to victory...?<br />
<br />
B'trark Gorehorns found 3 treasures and 11 gold crowns; bought an unholy relic.<br />
<br />
Liche Chronicles found 3 treasures, 7 gold crowns, and reanimated a corpse into a Zombie; bought a rabbit's foot (or lucky charm - one of them).Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-61947811780640415362010-05-30T03:20:00.001-07:002010-07-23T21:57:20.877-07:00Shornaal's Beastmen (DG) - Starting Warband<span class="Apple-style-span" style="color: #333333; font-family: Georgia, serif; font-size: 13px; line-height: 20px;">Warband Roster: Shornaal's Beastmen<br />
Warband Type: Beastmen Raiders<br />
Objective: Scion of Chaos<br />
Campaign Points: 0<br />
Rating: ???</span>Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-43380611583918536342010-05-30T03:19:00.000-07:002010-06-01T21:08:39.889-07:00Liche Chronicles (AA) - Starting Warband<span class="Apple-style-span" style="font-family: Arial; font-size: small;"><span class="Apple-style-span" style="font-size: 13px;"><span class="Apple-style-span" style="color: #333333; font-family: Georgia, serif; line-height: 20px;">Warband Roster: <a href="http://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxvdXJob3VzZXJ1bGVzfGd4OjIyZTJlZTE3MGZmM2IwMmM">Liche Chronicles</a><br />
Warband Type: Restless Dead<br />
Objective: Silent Threat<br />
Campaign Points: 0<br />
Rating: 101</span></span></span><br />
<span class="Apple-style-span" style="font-family: Arial; font-size: small;"><span class="Apple-style-span" style="font-size: 13px;"><span class="Apple-style-span" style="color: #333333; font-family: Georgia, serif; line-height: 20px;">Treasure/Wyrdstone: 0</span></span></span><br />
<span class="Apple-style-span" style="font-family: Arial; font-size: small;"><span class="Apple-style-span" style="font-size: 13px;"><span class="Apple-style-span" style="color: #333333; font-family: Georgia, serif; line-height: 20px;">Gold Crowns: 0</span></span></span>Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-53872095050535154572010-05-27T22:04:00.000-07:002010-05-29T02:44:04.232-07:00Black Dwarfs (JC) - Round OneThe Black Dwarfs lost against the Lone Squad (BN) in Horrors of the Underground after failing a rout test. The warband encountered the wyrm early in the battle and fought against it valiantly for most of the remaining battle but was unable to inflict any wounds. Three Informers were taken out of action by the wyrm and two of them died from their injuries.<br />
<br />
The warband found 3 treasures and sold all of them for 65 gold crowns.<br />
<br />
Warband Roster: Unnamed Warband <em>(still hiring and purchasing)</em><br />
Warband Type: Black Dwarfs<br />
Objective: Scourge of the Realm<br />
Campaign Points: 1<br />
Rating: ??<br />
Treasure/Wyrdstone: 0<br />
Gold Crowns: 65Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-16821479167244458872010-05-27T06:31:00.000-07:002010-05-29T02:44:23.254-07:00The Lone Squad (BN) - Round OneThe Lone Squad won against the Black Dwarfs (JC) in Horrors of the Underground. The only action of note during the battle was that Rueben, the Senior Student hero, killed a giant rat with a duelling pistol and gained +1xp. Benny, an Underclassman hero, and a Marksman were both taken out of action by the wyrm.<br />
<br />
The Marksman survived but Benny was killed after he was thrown into a ring with a warrior of chaos. The poor sucker didn't stand a chance.<br />
<br />
The warband received a bonus +4xp for retrieving the wyrm egg. The experience was given to Benji, another Underclassman hero, and to the three henchmen groups. Two Weapon Skill upgrades and two Initiative upgrades. Dodgy!<br />
<br />
Unfortunately the wyrm egg contained nothing but slime so the battle was for naught and Benny died for nothing. Afterwards the warband found 4 treasures and sold 3 of them for 65 gold crowns. They also found a razed village while on route back to camp that contained 8 gold crowns and a wheelbarrow.<br />
<br />
Hired another Underclassman hero, Bennett, with a mace for 23 gold crowns. Also hired another Marksman with a blunderbuss for 50 gold crowns.<br />
<br />
Warband Roster: <a href="http://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxvdXJob3VzZXJ1bGVzfGd4OmM3MTA2M2IxZjA2YmQ4Yw">The Lone Squad</a><br />
Warband Type: Gunnery School of Nuln<br />
Objective: Lure of Fortune<br />
Campaign Points: 2<br />
Rating: 98<br />
Treasure/Wyrdstone: 1<br />
Gold Crowns: 0Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-75200165824352677002010-05-26T20:53:00.000-07:002010-05-27T22:02:09.847-07:00The Order (JF) - Starting WarbandWarband Roster: <a href="http://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxvdXJob3VzZXJ1bGVzfGd4OjRjM2ExM2ViZTRjYTRjMWI">The Order</a><br />
Warband Type: Sorcerous Society<br />
Objective: Celestial Protectorate<br />
Rating: 117<br />
Campaign Points: 0Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-10165411763164914742010-05-26T20:50:00.000-07:002010-05-27T22:01:59.441-07:00Black Dwarfs (JC) - Starting WarbandWarband Roster: <a href="http://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxvdXJob3VzZXJ1bGVzfGd4OjIzYTVmY2ViMmMzYWMxODI">Unnamed Warband</a><br />
Warband Type: Black Dwarfs<br />
Objective: Scourge of the Realm<br />
Rating: 81<br />
Campaign Points: 0Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-69275606707008960042010-05-26T06:06:00.000-07:002010-05-30T03:16:56.215-07:00B'trark Gorehorns (MD) - Starting WarbandWarband Roster: <a href="http://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxvdXJob3VzZXJ1bGVzfGd4OjdkZjEwYzIxZWE0YzljMTg">B'trark Gorehorns</a><br />
Warband Type: Beastmen Raiders with Mark of Onogal<br />
Objective: Scion of Chaos<br />
Campaign Points: 0<br />
Rating: 100Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0tag:blogger.com,1999:blog-395873603889114965.post-5816199869836258822010-05-22T04:34:00.001-07:002010-05-27T22:01:07.213-07:00The Lone Squad (BN) - Starting WarbandThe stench of blood was in the air but the sound of battle had finally ceased. Senior Gunnery Officer Benedict von Neale hefted his mace over his shoulder and looked down at the body of the ogre. The foul beasts had ambushed the caravan in overwhelming numbers. They were far beyond the lands of the Empire and the Border Princes and the men knew that there would be no reinforcements. The fighting had been intense born out of the desperation to survive. Benedict looked around and noted that the attack had taken its toll as only a remnant of the caravan remained alive. The few survivors that could still stand were working their way through the carnage looking for other survivors whose injuries were more severe. He could see that most of the wagons were still in tact even though some of the horses and mules had been slaughtered. The ogres were not interested in gold and trade goods but in fresh meat. Human meat.<br />
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Benedict was near the head of the destroyed caravan and he now started walking back towards the centre. His squad of marksmen and pistoliers had been hired to guard the caravan. There had been promise of a rich payment at the successful return of the caravan from the distant land of Cathay. It was an odd assignment for teachers and students from the famous Gunnery School of Nuln. There had been little choice for him. Due to an unfortunate incident with some faulty pigeon bombs his options had been to either resign from his position at the school and live out his life in shame or to lead this expedition. The students who accompanied him were the near drop-outs from the school. They chose this journey over returning home as failures and bringing shame to their families. As Benedict worked his way through the dead men towards the small huddle of survivors he knew that many would now regret that decision.<br />
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As Benedict approached the group of injured men, Benson – the only other teacher who had chosen to join the squad – walked up beside him. Benson was an instructor at the school and a damn good one at that. Therefore it still puzzled Benedict as to why Benson had turned his back on the prestige of his position to join this group of rejects on this ludicrous mission.<br />
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“I have only counted eight of us capable of standing.” Benson whispered. “I've ordered two men to stand guard and the other four to come with me and attend to the wounded.”<br />
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Benedict nodded his head in agreement. There had been over two hundred men in the caravan from merchants to servants and guides to guards. The priority now was to save as many as possible and then to move on quickly as there were probably more ogres lurking in this area. His thoughts also turned to the wagons and the trade goods within. The odds were definitely against them but there was still the chance to reach Cathay and return home with silk and other exotic goods. Also, less men also meant that there would be less portions to give out and greater riches for all survivors. The lure of that fortune was still too great to resist...<br />
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Warband Roster: <a href="http://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxvdXJob3VzZXJ1bGVzfGd4OmY2NzVlMDIwZDM5NmFjZg">The Lone Squad</a><br />
Warband Type: Gunnery School of Nuln<br />
Objective: Lure of Fortune<br />
Rating: 80<br />
Campaign Points: 0Anonymoushttp://www.blogger.com/profile/01204267604824449275noreply@blogger.com0