B'trark Gorehorns
Warband Type: Beastmen Raiders with Mark of Onogal
Objective: Scion of Chaos
Campaign Points: 2
Rating: 90
Treasure/Wyrdstone: 0
Gold Crowns: 15
Sunday, May 30, 2010
Round One - B'trark Gorehorns (MD) verses Liche Chronicles (AA)
Whispers were in the wind. Something was afoot... or was it? Those few warbands who were lucky or resourceful enough to have heard the whispers weren't going to sit idly by wondering. This is how the B'trark Gorehorns (MD) and the Liche Chronicles (AA) encountered each other on an outlying Cathayan settlement - trying to gain information in any way they could.
The sun was pulling humidity from the bogs and acid pools this fine morning around this borderland settlement. The warm southerly breeze coming through open windows spread the sweet smell of breakfast throughout the stilted Cathayan huts, but did nothing to temper the humidity at all. One family was just sitting down to start eating when a polite knock came at the door...
Scraggly though he was (and what was that strange smell permeating his clothing?), the humans were willing to give some information to one of their own (Magnus, the Necromancer, gained 7 points from questioning two families, but when he tried to torture the second family for more information he was quite unsuccessful). These were tough villagers, used to living on the wild frontier, and were certainly not fond of Beastmen. Five of the six families living in this small community were questioned and tortured by the Beastmen, and only two families gave out any information and only as their children's lives were being threatened (Gaurin 2pts; Albrath 3 pts). But the real excitement of that day came when the two warbands crossed paths...
Now a large lake acid lake split this village in two, with two families living on the far side. Magnus the Necromancer was heading around this lake through a small patch of forest with two Zombie bodyguards. The keen ears of the Beastmen didn't dismiss the sound of dead twigs breaking, and the threesome were soon spotted and charged from both sides - Gaurin, the Beastman Chieftan and his warhound charged around from the East side of the lake, while Albrath, the frenzied Centigor and another warhound charged from the West. Luckily for the Necromancer, the haunted forest added extra protection, as one of the warhounds was spooked by the strange noises and refused to enter. Luck was certainly not with Gaurin, or maybe his pride was his downfall, for his wild swing missed the Zombie altogether and he was promptly knocked down in return. Albrath had better luck in his frenzied state, quickly taking a Zombie OOA, but this had little effect as the zombie was quickly reanimated by Magnus to rejoin the fray. Seeing Gaurin on his back, the cowardly Magnus also took the opportunity for an easy kill. And that is how, without landing a single blow, came the end of Gaurin - with no great deeds to his name. (BG loses 2 information points)
Outraged, Albrath stuns Magnus to the ground, but is unable to finish him off as one of the Zombies demands his attention. The reanimated Zombie attacks the brave warhound, who avoids injury and knocks the Zombie to the ground. The whimpering warhound meanwhile had issues of its own, as it was still too afraid to enter the forest and was then charged by a Grave Guard (Nicholas) and a Wight. Nicholas was quick to put an end to that battle, but could but sit and watch as the battle in the forest went on, lest he dare enter the acid lake in order to join the fray.
Further East, where a line of three houses stood including the longhouse of the village leader, the main bulk of both warbands stood glaring at each other. The Beastmen were the first to strike, but fear overcame the two Bestigors, leaving two Gors to make their run for glory. In their first rush, Kudu knocks down a wight, and Nyala does the same to a zombie. Their minor triumph is short-lived, as two Grave Guards and more zombies join the fray. Kudu is knocked down by Louis and put OOA by a zombie, and Armand does the same to Nyala, who manages to endure the hit a zombie puts on him. Seeing Kudu OOA, the two Bestigors charge Louis, who is put OOA and forced to miss the next game with an arm injury by Bragor.
Back in the forest, the brave warhound takes the knocked-down zombie OOA, while Albrath takes his zombie out with a critical hit. Albrath doesn't stop there taking Magnus OOA (LC loses 7 info points).
Refusing to let the loss of three of their own deter them, even if one was their leader, the Beastmen bravely hold out against the fear-causing undead. In the end, the Liche realised the game was lost - they had lost the information the were seeking, and there was no easy victory here - and withdrew his fledgling hoard in order to build up his strength. This one is willing to wait a long time for revenge...
So the question now is, will this fledgling Beastmen warband who have just lost their too-proud leader go running back to their woodland stronghold, or will their new Centigor cheiftan be sober and intimidating enough to hold them together and lead them to victory...?
B'trark Gorehorns found 3 treasures and 11 gold crowns; bought an unholy relic.
Liche Chronicles found 3 treasures, 7 gold crowns, and reanimated a corpse into a Zombie; bought a rabbit's foot (or lucky charm - one of them).
The sun was pulling humidity from the bogs and acid pools this fine morning around this borderland settlement. The warm southerly breeze coming through open windows spread the sweet smell of breakfast throughout the stilted Cathayan huts, but did nothing to temper the humidity at all. One family was just sitting down to start eating when a polite knock came at the door...
Scraggly though he was (and what was that strange smell permeating his clothing?), the humans were willing to give some information to one of their own (Magnus, the Necromancer, gained 7 points from questioning two families, but when he tried to torture the second family for more information he was quite unsuccessful). These were tough villagers, used to living on the wild frontier, and were certainly not fond of Beastmen. Five of the six families living in this small community were questioned and tortured by the Beastmen, and only two families gave out any information and only as their children's lives were being threatened (Gaurin 2pts; Albrath 3 pts). But the real excitement of that day came when the two warbands crossed paths...
Now a large lake acid lake split this village in two, with two families living on the far side. Magnus the Necromancer was heading around this lake through a small patch of forest with two Zombie bodyguards. The keen ears of the Beastmen didn't dismiss the sound of dead twigs breaking, and the threesome were soon spotted and charged from both sides - Gaurin, the Beastman Chieftan and his warhound charged around from the East side of the lake, while Albrath, the frenzied Centigor and another warhound charged from the West. Luckily for the Necromancer, the haunted forest added extra protection, as one of the warhounds was spooked by the strange noises and refused to enter. Luck was certainly not with Gaurin, or maybe his pride was his downfall, for his wild swing missed the Zombie altogether and he was promptly knocked down in return. Albrath had better luck in his frenzied state, quickly taking a Zombie OOA, but this had little effect as the zombie was quickly reanimated by Magnus to rejoin the fray. Seeing Gaurin on his back, the cowardly Magnus also took the opportunity for an easy kill. And that is how, without landing a single blow, came the end of Gaurin - with no great deeds to his name. (BG loses 2 information points)
Outraged, Albrath stuns Magnus to the ground, but is unable to finish him off as one of the Zombies demands his attention. The reanimated Zombie attacks the brave warhound, who avoids injury and knocks the Zombie to the ground. The whimpering warhound meanwhile had issues of its own, as it was still too afraid to enter the forest and was then charged by a Grave Guard (Nicholas) and a Wight. Nicholas was quick to put an end to that battle, but could but sit and watch as the battle in the forest went on, lest he dare enter the acid lake in order to join the fray.
Further East, where a line of three houses stood including the longhouse of the village leader, the main bulk of both warbands stood glaring at each other. The Beastmen were the first to strike, but fear overcame the two Bestigors, leaving two Gors to make their run for glory. In their first rush, Kudu knocks down a wight, and Nyala does the same to a zombie. Their minor triumph is short-lived, as two Grave Guards and more zombies join the fray. Kudu is knocked down by Louis and put OOA by a zombie, and Armand does the same to Nyala, who manages to endure the hit a zombie puts on him. Seeing Kudu OOA, the two Bestigors charge Louis, who is put OOA and forced to miss the next game with an arm injury by Bragor.
Back in the forest, the brave warhound takes the knocked-down zombie OOA, while Albrath takes his zombie out with a critical hit. Albrath doesn't stop there taking Magnus OOA (LC loses 7 info points).
Refusing to let the loss of three of their own deter them, even if one was their leader, the Beastmen bravely hold out against the fear-causing undead. In the end, the Liche realised the game was lost - they had lost the information the were seeking, and there was no easy victory here - and withdrew his fledgling hoard in order to build up his strength. This one is willing to wait a long time for revenge...
So the question now is, will this fledgling Beastmen warband who have just lost their too-proud leader go running back to their woodland stronghold, or will their new Centigor cheiftan be sober and intimidating enough to hold them together and lead them to victory...?
B'trark Gorehorns found 3 treasures and 11 gold crowns; bought an unholy relic.
Liche Chronicles found 3 treasures, 7 gold crowns, and reanimated a corpse into a Zombie; bought a rabbit's foot (or lucky charm - one of them).
Shornaal's Beastmen (DG) - Starting Warband
Warband Roster: Shornaal's Beastmen
Warband Type: Beastmen Raiders
Objective: Scion of Chaos
Campaign Points: 0
Rating: ???
Warband Type: Beastmen Raiders
Objective: Scion of Chaos
Campaign Points: 0
Rating: ???
Liche Chronicles (AA) - Starting Warband
Warband Roster: Liche Chronicles
Warband Type: Restless Dead
Objective: Silent Threat
Campaign Points: 0
Rating: 101
Treasure/Wyrdstone: 0
Gold Crowns: 0
Warband Type: Restless Dead
Objective: Silent Threat
Campaign Points: 0
Rating: 101
Treasure/Wyrdstone: 0
Gold Crowns: 0
Thursday, May 27, 2010
Black Dwarfs (JC) - Round One
The Black Dwarfs lost against the Lone Squad (BN) in Horrors of the Underground after failing a rout test. The warband encountered the wyrm early in the battle and fought against it valiantly for most of the remaining battle but was unable to inflict any wounds. Three Informers were taken out of action by the wyrm and two of them died from their injuries.
The warband found 3 treasures and sold all of them for 65 gold crowns.
Warband Roster: Unnamed Warband (still hiring and purchasing)
Warband Type: Black Dwarfs
Objective: Scourge of the Realm
Campaign Points: 1
Rating: ??
Treasure/Wyrdstone: 0
Gold Crowns: 65
The warband found 3 treasures and sold all of them for 65 gold crowns.
Warband Roster: Unnamed Warband (still hiring and purchasing)
Warband Type: Black Dwarfs
Objective: Scourge of the Realm
Campaign Points: 1
Rating: ??
Treasure/Wyrdstone: 0
Gold Crowns: 65
The Lone Squad (BN) - Round One
The Lone Squad won against the Black Dwarfs (JC) in Horrors of the Underground. The only action of note during the battle was that Rueben, the Senior Student hero, killed a giant rat with a duelling pistol and gained +1xp. Benny, an Underclassman hero, and a Marksman were both taken out of action by the wyrm.
The Marksman survived but Benny was killed after he was thrown into a ring with a warrior of chaos. The poor sucker didn't stand a chance.
The warband received a bonus +4xp for retrieving the wyrm egg. The experience was given to Benji, another Underclassman hero, and to the three henchmen groups. Two Weapon Skill upgrades and two Initiative upgrades. Dodgy!
Unfortunately the wyrm egg contained nothing but slime so the battle was for naught and Benny died for nothing. Afterwards the warband found 4 treasures and sold 3 of them for 65 gold crowns. They also found a razed village while on route back to camp that contained 8 gold crowns and a wheelbarrow.
Hired another Underclassman hero, Bennett, with a mace for 23 gold crowns. Also hired another Marksman with a blunderbuss for 50 gold crowns.
Warband Roster: The Lone Squad
Warband Type: Gunnery School of Nuln
Objective: Lure of Fortune
Campaign Points: 2
Rating: 98
Treasure/Wyrdstone: 1
Gold Crowns: 0
The Marksman survived but Benny was killed after he was thrown into a ring with a warrior of chaos. The poor sucker didn't stand a chance.
The warband received a bonus +4xp for retrieving the wyrm egg. The experience was given to Benji, another Underclassman hero, and to the three henchmen groups. Two Weapon Skill upgrades and two Initiative upgrades. Dodgy!
Unfortunately the wyrm egg contained nothing but slime so the battle was for naught and Benny died for nothing. Afterwards the warband found 4 treasures and sold 3 of them for 65 gold crowns. They also found a razed village while on route back to camp that contained 8 gold crowns and a wheelbarrow.
Hired another Underclassman hero, Bennett, with a mace for 23 gold crowns. Also hired another Marksman with a blunderbuss for 50 gold crowns.
Warband Roster: The Lone Squad
Warband Type: Gunnery School of Nuln
Objective: Lure of Fortune
Campaign Points: 2
Rating: 98
Treasure/Wyrdstone: 1
Gold Crowns: 0
Wednesday, May 26, 2010
The Order (JF) - Starting Warband
Warband Roster: The Order
Warband Type: Sorcerous Society
Objective: Celestial Protectorate
Rating: 117
Campaign Points: 0
Warband Type: Sorcerous Society
Objective: Celestial Protectorate
Rating: 117
Campaign Points: 0
Black Dwarfs (JC) - Starting Warband
Warband Roster: Unnamed Warband
Warband Type: Black Dwarfs
Objective: Scourge of the Realm
Rating: 81
Campaign Points: 0
Warband Type: Black Dwarfs
Objective: Scourge of the Realm
Rating: 81
Campaign Points: 0
B'trark Gorehorns (MD) - Starting Warband
Warband Roster: B'trark Gorehorns
Warband Type: Beastmen Raiders with Mark of Onogal
Objective: Scion of Chaos
Campaign Points: 0
Rating: 100
Warband Type: Beastmen Raiders with Mark of Onogal
Objective: Scion of Chaos
Campaign Points: 0
Rating: 100
Saturday, May 22, 2010
The Lone Squad (BN) - Starting Warband
The stench of blood was in the air but the sound of battle had finally ceased. Senior Gunnery Officer Benedict von Neale hefted his mace over his shoulder and looked down at the body of the ogre. The foul beasts had ambushed the caravan in overwhelming numbers. They were far beyond the lands of the Empire and the Border Princes and the men knew that there would be no reinforcements. The fighting had been intense born out of the desperation to survive. Benedict looked around and noted that the attack had taken its toll as only a remnant of the caravan remained alive. The few survivors that could still stand were working their way through the carnage looking for other survivors whose injuries were more severe. He could see that most of the wagons were still in tact even though some of the horses and mules had been slaughtered. The ogres were not interested in gold and trade goods but in fresh meat. Human meat.
Benedict was near the head of the destroyed caravan and he now started walking back towards the centre. His squad of marksmen and pistoliers had been hired to guard the caravan. There had been promise of a rich payment at the successful return of the caravan from the distant land of Cathay. It was an odd assignment for teachers and students from the famous Gunnery School of Nuln. There had been little choice for him. Due to an unfortunate incident with some faulty pigeon bombs his options had been to either resign from his position at the school and live out his life in shame or to lead this expedition. The students who accompanied him were the near drop-outs from the school. They chose this journey over returning home as failures and bringing shame to their families. As Benedict worked his way through the dead men towards the small huddle of survivors he knew that many would now regret that decision.
As Benedict approached the group of injured men, Benson – the only other teacher who had chosen to join the squad – walked up beside him. Benson was an instructor at the school and a damn good one at that. Therefore it still puzzled Benedict as to why Benson had turned his back on the prestige of his position to join this group of rejects on this ludicrous mission.
“I have only counted eight of us capable of standing.” Benson whispered. “I've ordered two men to stand guard and the other four to come with me and attend to the wounded.”
Benedict nodded his head in agreement. There had been over two hundred men in the caravan from merchants to servants and guides to guards. The priority now was to save as many as possible and then to move on quickly as there were probably more ogres lurking in this area. His thoughts also turned to the wagons and the trade goods within. The odds were definitely against them but there was still the chance to reach Cathay and return home with silk and other exotic goods. Also, less men also meant that there would be less portions to give out and greater riches for all survivors. The lure of that fortune was still too great to resist...
Warband Roster: The Lone Squad
Warband Type: Gunnery School of Nuln
Objective: Lure of Fortune
Rating: 80
Campaign Points: 0
Benedict was near the head of the destroyed caravan and he now started walking back towards the centre. His squad of marksmen and pistoliers had been hired to guard the caravan. There had been promise of a rich payment at the successful return of the caravan from the distant land of Cathay. It was an odd assignment for teachers and students from the famous Gunnery School of Nuln. There had been little choice for him. Due to an unfortunate incident with some faulty pigeon bombs his options had been to either resign from his position at the school and live out his life in shame or to lead this expedition. The students who accompanied him were the near drop-outs from the school. They chose this journey over returning home as failures and bringing shame to their families. As Benedict worked his way through the dead men towards the small huddle of survivors he knew that many would now regret that decision.
As Benedict approached the group of injured men, Benson – the only other teacher who had chosen to join the squad – walked up beside him. Benson was an instructor at the school and a damn good one at that. Therefore it still puzzled Benedict as to why Benson had turned his back on the prestige of his position to join this group of rejects on this ludicrous mission.
“I have only counted eight of us capable of standing.” Benson whispered. “I've ordered two men to stand guard and the other four to come with me and attend to the wounded.”
Benedict nodded his head in agreement. There had been over two hundred men in the caravan from merchants to servants and guides to guards. The priority now was to save as many as possible and then to move on quickly as there were probably more ogres lurking in this area. His thoughts also turned to the wagons and the trade goods within. The odds were definitely against them but there was still the chance to reach Cathay and return home with silk and other exotic goods. Also, less men also meant that there would be less portions to give out and greater riches for all survivors. The lure of that fortune was still too great to resist...
Warband Roster: The Lone Squad
Warband Type: Gunnery School of Nuln
Objective: Lure of Fortune
Rating: 80
Campaign Points: 0
Saturday, May 15, 2010
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