Monday, March 7, 2016

Set Up

This game was a two-versus-one battle. Marauders of Chaos with Marks of Nurgle and Khorne known as Blood & Rot (LS) fought against Beastmen Raiders known as the Khornflakes (NG) and the Sorcerous Society known as the Arcane Bastards (JC).  The allied warbands moved simultaneously with their fellow warband to save time. The scenario was 'Hidden Treasure' from the Mordheim Rulebook.

(Thank you to LS for  this battle report.)

Blood & Rot Turn 1

The Sons of Khorne and Nurgle moved forward the Freak taking the left flank searching that building finding nothing, to the right flank the Dave the Meatcake and his dogs searched a ruined building finding nothing.

Strungar the Scaled searched the house in front of him finding only frilly underwear to which he pocketed it. Meanwhile Conan, Erik and the sons of rage moved forward to secure the courtyard of the castle.

Breakfast and Magic Turn 1

The Arcane Bastards sent their bird fearless toward the dogs and their ogre pal. Meanwhile the rest took up position in a secure location behind a tavern.

The Khorneflakes moved forward securing several buildings searching in a fervour, the Braynor Ironguts searched the tavern finding only ale and stale bread.

Meanwhile several Gors searched a nearby ruin finding nothing but rubble and skeletons.

Grox sprouted black wings and flew through the sky into a nearby building to which he searched only finding dust, leaving the knowledge that the tower near the courtyard has to contain the treasure!

The Raven belched forth a fireball at the only create it could see a hellhound of chaos but the hellhound merrily played with the fire.

Blood & Rot Turn 2

Dave the Meatcake, charged fearlessly up a ramp into the tower snatching the treasure in his meaty hands, meanwhile Erik ran toward the tower to assist him.

The freak lumbered forward plugging up a hole into the courtyard waiting for some Khorneflakes to charge him, little did he know, he would wait a life time.

The brothers of chaos all took pot shots at the pesky raven to no avail, all of whom missed hopelessly. Meanwhile the hounds of chaos moved forward to harass the pesky wizards.

Breakfast and Magic Turn 2

The Khorneflakes learning a valuable lesson the last time they attacked the Blood & Rot Tribe retreated a safe distance looking hungrily at the wizards.

The Arcane Bastards fearlessly charged forward hoping that the Khorneflakes were made of strong metal, alas they fought alone.

The Raven flew through the sky landing on the tower ready to cough flames at the evil worshippers of Chaos, however its master could not summon the power needed to blast the pesky Nurge Lover.

The warlock summon forth some arrows, however the annoying champion and untrained charge the only target he could see.

The Companion and the untrained attacked the dog fearlessly alas they were only able to knock it down.

Blood & Rot Turn 3

The worshippers of Nurgle and Khorne hasted their retreat with the majority of their force staying behind to hold back any who were foolish enough to attack.

They shot at that filthy raven and Bjorn successfully pinned the bird by its wing to the tower. The hell hound recovered and waiting as the wizards companions swung at him, with little success.

He retaliated and tore through the untrained leaving him badly wounded.

Breakfast and Magic Turn 3

The Khorneflakes started to smell some daisys as they laughed the wizards trying to fight.

The Arcane Bastards with little more to do began flinging spells trying to weaken the dogs alas they failed to summon the power needed, the lone companion fought on calling for backup but no such brave soul came.

He was viciously attacked by the dog but his armour kept him safe.

Blood & Rot Turn 4

Hearing the howls of his companion, Larry ran around the corner charging headlong into the armoured Champion, meanwhile the retreat continued.

The hounds vicious bit into the champion to no avail, the champion retaliated but his axe never took hold.

Breakfast and Magic Turn 4

The Khorneflakes pondered the meaning to the question as they stood around scratching themselves. While the Arcane Bastards desperately tried to hold on. A champion wielding a crossbow charged in taking one of the hounds out of action.

But watched as his brother in arms was mauled and torn to pieces while on the ground.

Blood & Rot Turn 5

The hound heard the call of the his masters and retreated dragging his fallen comrade in tow.

Breakfast and Magic Turn 5

The Arcane Bastards ragged and bleeding, after losing 2 men hastily pulled back wishing not to take on the sons of Blood & Rot any further.

Blood & Rot Turn 6

The sons of Blood & Rot run from the battlefield a chest treasure on hand and their mugs filled with Ale.

Blood & Rot Victory!

Aftermath

(203) Blood & Rot rolled: 5, 5, 5, 5, 3, 3
They found total (treasure chest + explore), Light armour, 2 swords, 60gc, 2 gems (10gc), 8 Wyrd Stone Shards. They also found and bought, Gromril Armour, Lamellar Armour, they also found another veteran.

(103) Arcane Bastards rolled: 5, 5, 6, 4, 3
Finding 5gc, and 4 shards total.

(165) Khorneflakes rolled: 4, 4, 3, 2, 1, 1
Found a well and retrieve a wyrdstone, they also murdered a straggler, they also found 3 wyrdstone shards.

268 v 203 xp (Underdog bonus to Blood & Rot)

Tuesday, February 2, 2016

Fighting for Nothing

There are many stories of valour in Mordheim. This is not one of those stories...

Kalroth heard a dry, rasping voice speaking a foul language in the distance. Suddenly the air started to feel heavy with a familiar sensation. Black magic was being cast. He looked over to his lord, Ak X, and knew that the noble sensed it also. Ak X scowled but nodded his head and Kalroth slowly lowered his crossbow which had been aimed at the head of the human. There were worse things in the ruined city than humans.

"Undead are about. Truce?" Ak X asked and spat on the cobblestones.

The mercenary captain - a large, hairy Middenheimer - nodded and lowered his Hammer. He spoke a quick word to his men and the humans and dwarfs lowered their weapons. Looking around, the dwarf engineer pointed to a couple of ruined buildings that overlooked the area from which the foul words had drifted. His thunderers slung their crossbows over their shoulders and started moving. A couple of human marksmen followed with their bows.

Set Up
This game was a two-versus-two battle. The Dwarf Treasure Hunters (AR) were allied to the Middenheimer Mercenaries (AS). They chose to set up all together. The Restless Dead (AA) were allied to the Averlander Mercenaries (NP). They chose to set up in separate groups. The allied warbands in each of the teams moved simultaneously with their fellow warband to save time. The scenario was Skirmish from the Mordheim Rulebook and was played on a 5' x 4' table. A team would lose as soon as one of the two warband routed.


Round 1
Both warbands start advancing towards each other.

Round 2
Kalroth, the Dwarf Engineer, is situated in the second story of the large grey building. He misses a long range shot at the Averlander Captain. Tarstan (a Thunderer) in the damaged grey building misses Lucid, the Necromancer for the Restless Dead.

The Undead and Averlanders seek cover which slows their advance. This set back for the Undead is especially unfortunate for the Averlanders.


Round 3
The Dwarfs and Middenheimers decide to take advantage of the slow pace of the Undead and start moving towards the Averlanders. A Middenheimer Marksman slips while climbing down from the damaged grey building but lands on his feet.

Both of the Bergjaegers for the Averlanders slip around a wall to fire their long bows at the advancing Dwarfs and Middenheimers but both shots miss.

Round 4
A Middenheimer Marksman with a bad hangover arrives (this was the second battle for AS and he didn't realise that one henchman group had two Marksmen so we let the Marksman enter from the Middenheimer's table edge). An eager Middenheimer Youngblood climbs up on the castle wall segment separating the two sides. Tarstan feels dismay as he misses the Grave Guard named Dismay. Reliacer (another Thunderer) hits one of the Bergjaegers by her shot fails to wound. Kalroth moves to another window but his shot misses.

Nightmare (the Liche) casts Lifestealer on the foolish Middenheimer Youngblood and stuns him. Thankfully young fellow falls back against the crenelations of the old castle wall and doesn't fall to his death. Both Bergjaegers and a Halfling Scout miss their shots. The other Halfling Scout fails to climb up on to the little grey building.

Round 5
As the Dwarfs and Middenheimers continue to advance, Kalroth misses one of the Bergjaegers again and Reliacer misses the Grave Guard named Horror.

The Averlanders continue to shoot as they fall back. One of the Bergjaegers takes a Middenheimer Swordsman out of action (the first casualty for the evening). The other Bergjaeger climbs up the little grey building and shoots but misses. One of the Halfling Scouts  hits Darbrum (a Beardling) but fails to wound. The other Halfling Scout fails to climb again (it is obvious why he is a scout and not a thief).


Round 6
The Dwarfs continue their volleys of crossbow bolts but every shot misses once again. After a few shots whiz by, the Bergjaeger on the little grey building decides he is too much of a target and attempts to climb down. He falls and lands on hand which breaks his wrist (Hand Injury) the battle is over for him. The Averlanders continue to fall back and they shoot as they retreat but their shots continue to miss.

Round 7
Kalroth stuns Lucid with a well-placed crossbow bolt. Likewise, Tarstan shoots his crossbow and stuns the Averlander Sergeant. Nightmare's armour saves him from an arrow wound from the other (less foolish) Middenheimer Youngblood. A Middenheimer Marksman shoots a zombie through the head and returns it permanently back to the grave.

In retaliation, a Halfling Scout shoots Darbrum and takes him out of action although his wounds were not serious.

Unfortunately, it was pack up time and the battle in a draw just as blood started flowing.

Aftermath
During exploration the Middenheimer Mercenaries found 3 gold crowns in Ruined Hovels (6 6) and four shards of wyrdstone. The Restless Dead bump into the Ogre Bodyguard named Nightmare Catcher and he agrees to Return a Favour (6 6 6) from years and joins the warband for their next battle. This is fortunate since they only found three shards of wyrdstone and won't have a Grave Guard participate in the next battle due to a poisoned Well (1 1). The Averlander Mercenaries also meet a Hired Sword who chooses to Return a Favour (6 6 6) although this character remains a secret. The humans find four shards of wyrdstone. The Dwarf Treasure Hunters find four shards of wyrdstone but nothing else of note.